Level 1
ST 7 PE 4 EN 7 CH 1 IN 7 AG 7 LK 7
Speech, Barter, and Small Guns
Bobblehead (Medicine)
Level 2
Small Guns +10 (45), Lockpick +7 (21)
Lady Killer/Black Widow
Level 3
Lockpick +4 (25), Repair +2 (22), Explosives +11 (25)
Intense Training (AG)
Level 4
Speech +7 (30), Repair +8 (30), Barter +2 (25)
Educated
Rad Regeneration
Level 5
Sneak +1 (23), Small Guns +13 (60), Energy Weapons +1 (15), Science +5 (25)
Comprehension
Level 6
Science +20 (45)
Entomologist
Level 7
Lockpick +5 (30), Repair +10 (40), Science +5 (50)
Toughness
Level 8
Small Guns +10 (70), Speech +10 (40)
Commando
Guns and Bullets => Small Guns +2 (72)
Level 9
Speech +20 (60)
Bloody Mess
Level 10
Lockpick +20 (50)
Finesse
Bobblehead (Science)
Paradise Lost => Speech +2 (62)
Lying, Congressional Style => Speech +2 (64)
Lying, Congressional Style => Speech +2 (66)
Lying, Congressional Style => Speech +2 (68)
Guns and Bullets => Small Guns +2 (74)
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Lying, Congressional Style => Speech +2 (70)
Lying, Congressional Style => Speech +2 (72)
Big Book of Science => Science +2 (66)
Level 11
Repair +10 (50), Medicine +10 (40)
Intense Training (PE)
Big Book of Science => Science +2 (68)
Wired Reflexes
Hematophage
Big Book of Science => Science +2 (70)
Lying, Congressional Style => Speech +2 (74)
Level 12
Sneak +2 (25), Explosives +18 (45)
Robotics Expert
Guns and Bullets => Small Guns +2 (76)
Big Book of Science => Science +2 (72)
Ant Sight
Chinese Army: Special Ops Training Manual => Sneak +2 (27)
Chinese Army: Special Ops Training Manual => Sneak +2 (29)
Chinese Army: Special Ops Training Manual => Sneak +2 (31)
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Dean's Electronics => Repair +2 (52)
Dean's Electronics => Repair +2 (54)
Dean's Electronics => Repair +2 (56)
Duck and Cover! => Explosives +2 (49)
Duck and Cover! => Explosives +2 (51)
Duck and Cover! => Explosives +2 (53)
Grognak the Barbarian => Melee Weapons +2 (22)
Nikola Tesla and You => Energy Weapons +2 (21)
Nikola Tesla and You => Energy Weapons +2 (23)
Nikola Tesla and You => Energy Weapons +2 (25)
Nikola Tesla and You => Energy Weapons +2 (27)
Pugilism Illustrated => Unarmed +2 (22)
Pugilism Illustrated => Unarmed +2 (24)
Pugilism Illustrated => Unarmed +2 (26)
Pugilism Illustrated => Unarmed +2 (28)
Pugilism Illustrated => Unarmed +2 (30)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tumblers Today => Lockpick +2 (56)
Tumblers Today => Lockpick +2 (58)
Tumblers Today => Lockpick +2 (60)
Tumblers Today => Lockpick +2 (62)
Grognak the Barbarian => Melee Weapons +2 (24)
D.C. Journal of Internal Medicine => Medicine +2 (54)
Level 13
Sneak +20 (51)
Sniper
Chinese Army: Special Ops Training Manual => Sneak +2 (53)
Grognak the Barbarian => Melee Weapons +2 (26)
Pugilism Illustrated => Unarmed +2 (32)
Lying, Congressional Style => Speech +2 (76)
Nikola Tesla and You => Energy Weapons +2 (29)
Chinese Army: Special Ops Training Manual => Sneak +2 (55)
Pugilism Illustrated => Unarmed +2 (34)
Guns and Bullets => Small Guns +2 (78)
Big Book of Science => Science +2 (74)
Level 14
Energy Weapons +20 (49)
Light Step
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Guns and Bullets => Small Guns +2 (80)
Lying, Congressional Style => Speech +2 (78)
Tumblers Today => Lockpick +2 (64)
Lying, Congressional Style => Speech +2 (80)
Nikola Tesla and You => Energy Weapons +2 (51)
D.C. Journal of Internal Medicine => Medicine +2 (56)
Dean's Electronics => Repair +2 (58)
Grognak the Barbarian => Melee Weapons +2 (28)
Tumblers Today => Lockpick +2 (66)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (22)
Guns and Bullets => Small Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (24)
Grognak the Barbarian => Melee Weapons +2 (30)
Dean's Electronics => Repair +2 (60)
Duck and Cover! => Explosives +2 (55)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Level 15
Big Guns +20 (44)
Lawbringer
Tales of a Junktown Jerky Vendor => Barter +2 (35)
D.C. Journal of Internal Medicine => Medicine +2 (58)
Pugilism Illustrated => Unarmed +2 (36)
Pugilism Illustrated => Unarmed +2 (38)
Guns and Bullets => Small Guns +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Duck and Cover! => Explosives +2 (57)
Nikola Tesla and You => Energy Weapons +2 (53)
Bobblehead (Small Guns)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (46)
Nikola Tesla and You => Energy Weapons +2 (55)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (57)
Level 16
Barter +10 (47), Big Guns +10 (56)
Better Criticals
Duck and Cover! => Explosives +2 (59)
Tales of a Junktown Jerky Vendor => Barter +2 (49)
Lying, Congressional Style => Speech +2 (82)
Level 17
Energy Weapons +10 (75), Medicine +10 (70)
Cyborg
Duck and Cover! => Explosives +2 (61)
Tumblers Today => Lockpick +2 (68)
Level 18
Sneak +5 (62), Energy Weapons +1 (76), Explosives +3 (64), Barter +11 (60)
Concentrated Fire
Guns and Bullets => Small Guns +2 (96)
Big Book of Science => Science +2 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (58)
Bobblehead (Lockpick)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Dean's Electronics => Repair +2 (62)
Guns and Bullets => Small Guns +2 (98)
Level 19
Melee Weapons +20 (50)
Action Boy/Girl
Pugilism Illustrated => Unarmed +2 (40)
Big Book of Science => Science +2 (78)
Level 20
Melee Weapons +10 (60), Medicine +10 (80)
Grim Reaper's Sprint
Level 21
Energy Weapons +10 (86), Unarmed +10 (50)
Silent Running
Level 22
Unarmed +20 (70)
Pyromaniac
Xenotech Expert
Level 23
Repair +10 (72), Big Guns +10 (68)
Adamantium Skeleton
Bobblehead (Repair)
Level 24
Lockpick +6 (84), Barter +4 (64), Big Guns +10 (78)
Strong Back
Grognak the Barbarian => Melee Weapons +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (82)
Big Book of Science => Science +2 (80)
Grognak the Barbarian => Melee Weapons +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (66)
Level 25
Unarmed +4 (74), Explosives +6 (70), Barter +4 (70), Melee Weapons +6 (70)
Rad Resistance
Pitt Fighter
Auto Expert
Booster Shot
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Level 26
Lockpick +10 (94), Science +10 (90)
Nerves of Steel
Power Armor Training
Grognak the Barbarian => Melee Weapons +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Bobblehead (Sneak)
Grognak the Barbarian => Melee Weapons +2 (74)
Level 27
Unarmed +6 (80), Explosives +4 (74), Barter +6 (76), Melee Weapons +4 (78)
Gunslinger
Guns and Bullets => Small Guns +2 (100)
Bobblehead (Speech)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (80)
Tales of a Junktown Jerky Vendor => Barter +2 (78)
Nikola Tesla and You => Energy Weapons +2 (88)
Pugilism Illustrated => Unarmed +2 (82)
Level 28
Sneak +2 (90), Repair +8 (90), Explosives +6 (80), Barter +2 (80), Melee Weapons +2 (80)
Ninja
Bobblehead (Energy Weapons)
Grognak the Barbarian => Melee Weapons +2 (82)
Nikola Tesla and You => Energy Weapons +2 (100)
Tumblers Today => Lockpick +2 (96)
Level 29
Unarmed +3 (85), Explosives +5 (85), Barter +6 (86), Melee Weapons +3 (85), Medicine +3 (85)
Fast Metabolism
Duck and Cover! => Explosives +2 (87)
Nikola Tesla and You => Energy Weapons +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Nikola Tesla and You => Energy Weapons +2 (100)
Level 30
Unarmed +1 (91), Repair +4 (99), Explosives +3 (97), Barter +2 (100), Science +4 (99), Melee Weapons +1 (91), Medicine +3 (93), Big Guns +2 (89)
Almost Perfect
Guns and Bullets => Small Guns +2 (100)
Big Book of Science => Science +2 (100)
Duck and Cover! => Explosives +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Bobblehead (Barter)
Bobblehead (Intelligence)
Bobblehead (Endurance)
Bobblehead (Strength)
Duck and Cover! => Explosives +2 (100)
Guns and Bullets => Small Guns +2 (100)