Strength
6
 
Perception
7
 
Endurance
5
 
Charisma
4
 
Intelligence
6
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
210
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
3.0
 
Skill Points
16
 
Barter
13
 
Big Guns
15
 
Energy Weapons
19
 
Explosives
19
 
Lockpick
50
 
Medicine
27
 
Melee Weapons
32
 
Repair
22
 
Science
17
 
Small Guns
39
 
Sneak
19
 
Speech
13
 
Unarmed
15
 
Gun Nut
Level 1
ST 6 PE 7 EN 5 CH 4 IN 6 AG 7 LK 5
Small Guns, Lockpick, and Melee Weapons
Bobblehead (Medicine)
Level 2
Lockpick +16 (50)
Gun Nut
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