Strength
2
 
Perception
5
 
Endurance
3
 
Charisma
10
 
Intelligence
5
 
Agility
5
 
Luck
10
 
Action Points
75
 
Carry Weight
170
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
160
 
Melee Damage
1.0
 
Skill Points
15
 
Barter
27
 
Big Guns
13
 
Energy Weapons
17
 
Explosives
17
 
Lockpick
32
 
Medicine
32
 
Melee Weapons
11
 
Repair
17
 
Science
32
 
Small Guns
17
 
Sneak
17
 
Speech
27
 
Unarmed
13
 
Level 1
ST 2 PE 5 EN 3 CH 10 IN 5 AG 5 LK 10
Medicine, Science, and Lockpick
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