Strength
8
 
Perception
6
 
Endurance
10
 
Charisma
2
 
Intelligence
10
 
Agility
6
 
Luck
8
 
Action Points
102
 
Carry Weight
280
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
490
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
50
 
Big Guns
40
 
Energy Weapons
40
 
Explosives
37
 
Lockpick
100
 
Medicine
75
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
30
 
Sneak
100
 
Speech
40
 
Unarmed
87
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Bloody Mess
Comprehension
Cyborg
Educated
Fast Metabolism
Finesse
Hematophage
Intense Training (2)
Iron Fist (3)
Ninja
Paralyzing Palm
Power Armor Training
Rad Regeneration
Silent Running
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 4 PE 5 EN 9 CH 1 IN 9 AG 5 LK 7
Unarmed, Melee Weapons, Sneak
Bobblehead (Medicine)
Level 2
Unarmed +9 (48), Repair +6 (30), Science +4 (28)
Intense Training (ST)
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Unarmed +2 (50), Science +12 (42), Medicine +6 (42)
Intense Training (ST)
Rad Regeneration
Bobblehead (Perception)
Level 4
Lockpick +11 (29), Sneak +9 (40)
Educated
Level 5
Lockpick +1 (30), Sneak +10 (50), Science +6 (48), Medicine +6 (48)
Comprehension
Bobblehead (Unarmed)
Level 6
Lockpick +19 (49), Science +2 (50), Medicine +2 (50)
Iron Fist
Bobblehead (Agility)
Bobblehead (Luck)
Ant Might
Level 7
Lockpick +1 (50), Science +10 (60), Melee Weapons +2 (39), Medicine +10 (60)
Iron Fist
Hematophage
Level 8
Sneak +5 (57), Melee Weapons +18 (57)
Iron Fist
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Repair)
Level 9
Sneak +11 (68), Repair +1 (43), Melee Weapons +11 (68)
Toughness
Bobblehead (Science)
Level 10
Speech +12 (22), Sneak +2 (70), Repair +7 (50), Melee Weapons +2 (70)
Finesse
Power Armor Training
Bobblehead (Speech)
Bobblehead (Sneak)
Level 11
Speech +8 (40), Barter +15 (35)
Bloody Mess
Bobblehead (Melee Weapons)
Wired Reflexes
Level 12
Small Guns +2 (20), Unarmed +5 (80), Repair +15 (65), Big Guns +1 (25)
Silent Running
Bobblehead (Lockpick)
Level 13
Energy Weapons +1 (19), Lockpick +10 (70), Repair +10 (75), Explosives +2 (20)
Strong Back
Level 14
Energy Weapons +1 (30), Lockpick +5 (75), Science +2 (72), Medicine +15 (75)
Cyborg
Level 15
Unarmed +10 (90), Sneak +10 (100), Science +3 (75)
Fast Metabolism
Bobblehead (Big Guns)
Bobblehead (Explosives)
Level 16
Unarmed +10 (100), Barter +13 (48)
Better Criticals
Bobblehead (Endurance)
Level 17
Barter +2 (50), Melee Weapons +20 (100), Big Guns +1 (38)
Action Boy/Girl
Bobblehead (Small Guns)
Level 18
Lockpick +21 (96), Big Guns +2 (40)
Paralyzing Palm
Barkskin
Level 19
Lockpick +4 (100), Science +19 (94)
Tag! (Repair)
Level 20
Repair +10 (100), Explosives +7 (37), Science +6 (100)
Ninja
Bobblehead (Energy Weapons)
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