Level 1
ST 6 PE 6 EN 5 CH 5 IN 7 AG 6 LK 5
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Speech +4 (19), Explosives +13 (30)
Intense Training (ST)
Level 3
Barter +10 (25), Science +6 (25), Melee Weapons +1 (20)
Intense Training (AG)
Rad Regeneration
Level 4
Sneak +1 (20), Small Guns +1 (35), Energy Weapons +3 (20), Speech +6 (25), Melee Weapons +5 (25), Medicine +1 (30)
Comprehension
Level 5
Science +7 (32), Medicine +10 (40)
Educated
Level 6
Lockpick +8 (40), Repair +1 (35), Barter +3 (28), Science +8 (40)
Entomologist
Level 7
Lockpick +10 (50), Science +10 (50)
Toughness
Level 8
Energy Weapons +5 (25), Speech +3 (28), Repair +5 (40), Barter +2 (30), Big Guns +5 (20)
Bloody Mess
Ant Sight
Big Book of Science => Science +2 (52)
Tumblers Today => Lockpick +2 (54)
Level 9
Lockpick +1 (55), Unarmed +5 (20), Speech +2 (30), Repair +10 (50), Science +2 (54)
Commando
Dean's Electronics => Repair +2 (52)
Level 10
Energy Weapons +8 (35), Repair +3 (55), Explosives +3 (35), Science +1 (55), Medicine +5 (45)
Finesse
Level 11
Small Guns +5 (40), Energy Weapons +5 (40), Medicine +5 (50), Big Guns +5 (25)
Strong Back
Covert Ops
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
Level 12
Sneak +5 (25), Small Guns +2 (45), Lockpick +1 (59), Unarmed +5 (25), Speech +5 (35), Science +2 (60)
Sniper
D.C. Journal of Internal Medicine => Medicine +2 (56)
Level 13
Lockpick +16 (75), Science +4 (64)
Intense Training (CH)