Strength
5
 
Perception
10
 
Endurance
10
 
Charisma
2
 
Intelligence
8
 
Agility
7
 
Luck
9
 
Action Points
104
 
Carry Weight
250
 
Critical Chance
14%
 
Dmg Resist
20%
 
Hit Points
490
 
Melee Damage
2.5
 
Skill Points
18
 
Barter
50
 
Big Guns
28
 
Energy Weapons
60
 
Explosives
60
 
Lockpick
86
 
Medicine
60
 
Melee Weapons
17
 
Repair
60
 
Science
60
 
Small Guns
60
 
Sneak
21
 
Speech
60
 
Unarmed
70
 
Action Boy/Girl
Ant Sight
Better Criticals
Chemist
Commando
Comprehension
Cyborg
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (3)
Iron Fist (3)
Paralyzing Palm
Sniper
Strong Back
Toughness
Level 1
ST 4 PE 8 EN 9 CH 1 IN 7 AG 6 LK 5
Unarmed, Lockpick, and Science
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Medicine)
Level 2
Lockpick +11 (50), Science +7 (44)
Intense Training (LK)
Level 3
Unarmed +9 (50), Repair +3 (25), Science +6 (50)
Intense Training (LK)
Level 4
Lockpick +18 (68)
Comprehension
Ant Sight
Level 5
Lockpick +15 (86), Repair +3 (29)
Intense Training (LK)
Level 6
Repair +18 (47)
Iron Fist
Level 7
Unarmed +9 (60), Speech +6 (17), Repair +3 (50)
Iron Fist
Level 8
Speech +18 (35)
Iron Fist
Level 9
Speech +15 (50), Medicine +3 (36)
Toughness
Level 10
Small Guns +18 (39)
Finesse
Level 11
Small Guns +11 (50), Speech +7 (57)
Commando
Level 12
Small Guns +6 (56), Speech +3 (60), Science +9 (60)
Sniper
Level 13
Small Guns +4 (60), Medicine +14 (50)
Strong Back
Level 14
Repair +8 (58), Medicine +10 (60)
Cyborg
Level 15
Repair +2 (60), Barter +16 (27)
Gunslinger
Level 16
Barter +18 (45)
Better Criticals
Level 17
Energy Weapons +13 (50), Barter +5 (50)
Action Boy/Girl
Level 18
Energy Weapons +3 (53), Unarmed +10 (70), Explosives +5 (32)
Paralyzing Palm
Level 19
Energy Weapons +7 (60), Explosives +11 (43)
Chemist
Level 20
Explosives +17 (60), Big Guns +1 (28)
Grim Reaper's Sprint
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