Strength
7
 
Perception
7
 
Endurance
8
 
Charisma
1
 
Intelligence
6
 
Agility
8
 
Luck
5
 
Action Points
81
 
Carry Weight
220
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
280
 
Melee Damage
3.5
 
Skill Points
16
 
Barter
7
 
Big Guns
21
 
Energy Weapons
20
 
Explosives
38
 
Lockpick
34
 
Medicine
17
 
Melee Weapons
19
 
Repair
17
 
Science
44
 
Small Guns
21
 
Sneak
36
 
Speech
7
 
Unarmed
21
 
Intense Training (2)
Level 1
ST 6 PE 7 EN 8 CH 1 IN 6 AG 7 LK 5
Sneak, Science, and Lockpick
Level 2
Explosives +4 (23), Science +12 (44)
Intense Training (ST)
Level 3
Energy Weapons +1 (20), Explosives +15 (38)
Intense Training (AG)
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