Strength
6
 
Perception
7
 
Endurance
7
 
Charisma
5
 
Intelligence
5
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
210
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
3.0
 
Skill Points
15
 
Barter
15
 
Big Guns
40
 
Energy Weapons
40
 
Explosives
35
 
Lockpick
19
 
Medicine
15
 
Melee Weapons
17
 
Repair
20
 
Science
15
 
Small Guns
22
 
Sneak
15
 
Speech
15
 
Unarmed
19
 
Gun Nut
Level 1
ST 6 PE 7 EN 7 CH 5 IN 5 AG 5 LK 5
Big Guns, Energy Weapons, and Explosives
Level 2
Small Guns +2 (22), Energy Weapons +6 (40), Explosives +1 (35), Big Guns +6 (40)
Gun Nut
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