Strength
9
 
Perception
9
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
15%
 
Dmg Resist
23%
 
Hit Points
590
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Sight
Auto Expert
Better Criticals
Booster Shot
Chem Resistant
Chemist
Commando
Comprehension
Covert Ops
Cyborg
Educated
Explorer
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training
Lady Killer/Black Widow
Master Trader
Mister Sandman
Nerves of Steel
Ninja
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Pyromaniac
Quantum Chemist
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Superior Defender
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 4 PE 4 EN 6 CH 5 IN 9 AG 6 LK 6
Repair, Sneak, and Lockpick
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Barter)
Ant Sight
Level 2
Sneak +18 (60), Energy Weapons +1 (28), Lockpick +1 (43)
Lady Killer/Black Widow
Level 3
Explosives +5 (32), Science +15 (50)
Intense Training (AG)
Level 4
Repair +12 (62), Explosives +8 (40)
Educated
Level 5
Repair +13 (75), Explosives +10 (50)
Comprehension
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (37)
D.C. Journal of Internal Medicine => Medicine +2 (39)
D.C. Journal of Internal Medicine => Medicine +2 (41)
D.C. Journal of Internal Medicine => Medicine +2 (43)
D.C. Journal of Internal Medicine => Medicine +2 (45)
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Duck and Cover! => Explosives +2 (52)
Duck and Cover! => Explosives +2 (54)
Duck and Cover! => Explosives +2 (56)
Duck and Cover! => Explosives +2 (58)
Duck and Cover! => Explosives +2 (60)
Grognak the Barbarian => Melee Weapons +2 (27)
Grognak the Barbarian => Melee Weapons +2 (29)
Grognak the Barbarian => Melee Weapons +2 (31)
Grognak the Barbarian => Melee Weapons +2 (33)
Grognak the Barbarian => Melee Weapons +2 (35)
Guns and Bullets => Small Guns +2 (31)
Guns and Bullets => Small Guns +2 (33)
Guns and Bullets => Small Guns +2 (35)
Guns and Bullets => Small Guns +2 (37)
Guns and Bullets => Small Guns +2 (39)
Lying, Congressional Style => Speech +2 (29)
Lying, Congressional Style => Speech +2 (31)
Lying, Congressional Style => Speech +2 (33)
Lying, Congressional Style => Speech +2 (35)
Lying, Congressional Style => Speech +2 (37)
Nikola Tesla and You => Energy Weapons +2 (30)
Nikola Tesla and You => Energy Weapons +2 (32)
Nikola Tesla and You => Energy Weapons +2 (34)
Nikola Tesla and You => Energy Weapons +2 (36)
Nikola Tesla and You => Energy Weapons +2 (38)
Pugilism Illustrated => Unarmed +2 (29)
Pugilism Illustrated => Unarmed +2 (31)
Pugilism Illustrated => Unarmed +2 (33)
Pugilism Illustrated => Unarmed +2 (35)
Pugilism Illustrated => Unarmed +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Tumblers Today => Lockpick +2 (45)
Tumblers Today => Lockpick +2 (47)
Tumblers Today => Lockpick +2 (49)
Tumblers Today => Lockpick +2 (51)
Tumblers Today => Lockpick +2 (53)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (29)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (31)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (33)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (35)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
Auto Expert
Booster Shot
Covert Ops
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Level 6
Barter +13 (50), Medicine +10 (55)
Toughness
Level 7
Sneak +1 (73), Barter +10 (60), Science +7 (70), Medicine +5 (60)
Gunslinger
Level 8
Sneak +7 (80), Melee Weapons +16 (51)
Scrounger
Level 9
Repair +8 (93), Melee Weapons +15 (66)
Strong Back
Level 10
Energy Weapons +9 (47), Melee Weapons +14 (80)
Finesse
Level 11
Energy Weapons +23 (70)
Commando
Level 12
Energy Weapons +23 (93)
Sniper
Level 13
Lockpick +21 (77), Repair +2 (95)
Mister Sandman
Level 14
Lockpick +16 (93), Big Guns +7 (44)
Robotics Expert
Level 15
Small Guns +13 (55), Big Guns +10 (54)
Pyromaniac
Level 16
Small Guns +11 (66), Big Guns +12 (66)
Better Criticals
Level 17
Small Guns +11 (77), Big Guns +12 (78)
Action Boy/Girl
Level 18
Small Guns +12 (89), Big Guns +11 (89)
Chemist
Level 19
Small Guns +1 (90), Barter +11 (71), Big Guns +11 (100)
Cyborg
Level 20
Barter +19 (90), Science +4 (74)
Explorer
Level 21
Speech +7 (44), Science +16 (90)
Master Trader
Level 22
Speech +23 (67)
Chem Resistant
Level 23
Speech +23 (90)
Silent Running
Level 24
Explosives +23 (83)
Grim Reaper's Sprint
Level 25
Explosives +7 (90), Medicine +16 (76)
Puppies!
Level 26
Melee Weapons +9 (89), Medicine +14 (90)
Nerves of Steel
Level 27
Unarmed +22 (59), Melee Weapons +1 (90)
Quantum Chemist
Level 28
Unarmed +23 (82)
Warmonger
Level 29
Lockpick +1 (94), Unarmed +8 (90), Explosives +4 (94), Barter +4 (94), Medicine +6 (96)
Ninja
Level 30
Sneak +2 (98), Small Guns +2 (98), Speech +2 (100), Repair +5 (100), Science +8 (100), Medicine +4 (100)
Almost Perfect
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
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