Strength
10
 
Perception
9
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
83
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
86
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Better Criticals
Chemist
Comprehension
Educated
Entomologist
Explorer
Fast Metabolism
Finesse
Intense Training (10)
Life Giver
Party Boy/Girl
Rad Absorption
Robotics Expert
Silent Running
Solar Powered
Strong Back
Tag!
Toughness
Level 1
ST 9 PE 1 EN 9 CH 1 IN 9 AG 5 LK 6
Energy Weapons, Lockpick, and Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Level 2
Energy Weapons +15 (50), Lockpick +5 (40)
Intense Training (LK)
Level 3
Lockpick +10 (51), Repair +10 (62)
Intense Training (LK)
Level 4
Energy Weapons +1 (52), Lockpick +19 (70)
Comprehension
Level 5
Lockpick +20 (90)
Educated
Level 6
Energy Weapons +13 (65), Lockpick +10 (100)
Toughness
Level 7
Energy Weapons +15 (80), Repair +8 (70)
Intense Training (LK)
Level 8
Energy Weapons +10 (90), Repair +10 (80), Science +3 (40)
Strong Back
Level 9
Energy Weapons +10 (100), Repair +10 (90), Medicine +3 (40)
Intense Training (PE)
Level 10
Sneak +13 (42), Repair +10 (100)
Intense Training (PE)
Level 11
Sneak +18 (60), Medicine +5 (45)
Intense Training (PE)
Level 12
Sneak +10 (80), Medicine +13 (58)
Silent Running
Level 13
Sneak +20 (100), Medicine +3 (61)
Intense Training (PE)
Level 14
Medicine +23 (84)
Intense Training (PE)
Level 15
Science +7 (47), Medicine +16 (100)
Intense Training (PE)
Level 16
Science +23 (70)
Better Criticals
Level 17
Barter +3 (39), Science +20 (90)
Tag! (Barter)
Level 18
Barter +13 (52), Science +10 (100)
Intense Training (PE)
Level 19
Barter +23 (75)
Chemist
Level 20
Barter +23 (98)
Explorer
Level 21
Explosives +21 (56), Barter +2 (100)
Solar Powered
Level 22
Explosives +23 (79)
Adamantium Skeleton
Level 23
Small Guns +2 (31), Explosives +21 (100)
Robotics Expert
Level 24
Big Guns +23 (60)
Life Giver
Level 25
Big Guns +23 (83)
Fast Metabolism
Level 26
Small Guns +6 (37), Big Guns +17 (100)
Finesse
Level 27
Small Guns +23 (60)
Entomologist
Level 28
Small Guns +20 (80), Melee Weapons +3 (40)
Party Boy/Girl
Level 29
Small Guns +20 (100), Unarmed +3 (40)
Rad Absorption
Level 30
Unarmed +10 (50), Speech +3 (38), Melee Weapons +10 (50)
Almost Perfect
Grognak the Barbarian => Melee Weapons +2 (52)
Grognak the Barbarian => Melee Weapons +2 (54)
Grognak the Barbarian => Melee Weapons +2 (56)
Grognak the Barbarian => Melee Weapons +2 (58)
Grognak the Barbarian => Melee Weapons +2 (60)
Grognak the Barbarian => Melee Weapons +2 (62)
Grognak the Barbarian => Melee Weapons +2 (64)
Grognak the Barbarian => Melee Weapons +2 (66)
Grognak the Barbarian => Melee Weapons +2 (68)
Grognak the Barbarian => Melee Weapons +2 (70)
Grognak the Barbarian => Melee Weapons +2 (72)
Grognak the Barbarian => Melee Weapons +2 (74)
Grognak the Barbarian => Melee Weapons +2 (76)
Grognak the Barbarian => Melee Weapons +2 (78)
Grognak the Barbarian => Melee Weapons +2 (80)
Grognak the Barbarian => Melee Weapons +2 (82)
Grognak the Barbarian => Melee Weapons +2 (84)
Grognak the Barbarian => Melee Weapons +2 (86)
Grognak the Barbarian => Melee Weapons +2 (88)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Lying, Congressional Style => Speech +2 (40)
Lying, Congressional Style => Speech +2 (42)
Lying, Congressional Style => Speech +2 (44)
Lying, Congressional Style => Speech +2 (46)
Lying, Congressional Style => Speech +2 (48)
Lying, Congressional Style => Speech +2 (50)
Lying, Congressional Style => Speech +2 (52)
Lying, Congressional Style => Speech +2 (54)
Lying, Congressional Style => Speech +2 (56)
Lying, Congressional Style => Speech +2 (58)
Lying, Congressional Style => Speech +2 (60)
Lying, Congressional Style => Speech +2 (62)
Lying, Congressional Style => Speech +2 (64)
Lying, Congressional Style => Speech +2 (66)
Lying, Congressional Style => Speech +2 (68)
Lying, Congressional Style => Speech +2 (70)
Lying, Congressional Style => Speech +2 (72)
Lying, Congressional Style => Speech +2 (74)
Lying, Congressional Style => Speech +2 (76)
Lying, Congressional Style => Speech +2 (78)
Lying, Congressional Style => Speech +2 (80)
Lying, Congressional Style => Speech +2 (82)
Lying, Congressional Style => Speech +2 (84)
Lying, Congressional Style => Speech +2 (86)
Pugilism Illustrated => Unarmed +2 (52)
Pugilism Illustrated => Unarmed +2 (54)
Pugilism Illustrated => Unarmed +2 (56)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)
Pugilism Illustrated => Unarmed +2 (62)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Pugilism Illustrated => Unarmed +2 (68)
Pugilism Illustrated => Unarmed +2 (70)
Pugilism Illustrated => Unarmed +2 (72)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Pugilism Illustrated => Unarmed +2 (80)
Pugilism Illustrated => Unarmed +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
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