Level 5
Small Guns +2 (42), Energy Weapons +2 (20), Lockpick +2 (27), Speech +2 (24), Sneak +2 (22), Repair +2 (37), Explosives +1 (26), Science +2 (30), Big Guns +4 (20), Medicine +4 (60)
Intense Training (AG)
Hematophage
Level 6
Small Guns +1 (43), Energy Weapons +7 (27), Lockpick +1 (28), Speech +1 (25), Sneak +1 (23), Repair +3 (40), Explosives +1 (27), Barter +1 (32), Science +1 (31), Big Guns +5 (25), Medicine +1 (61)
Lady Killer/Black Widow
Level 7
Small Guns +2 (45), Energy Weapons +3 (30), Speech +5 (30), Explosives +3 (30), Barter +5 (37), Big Guns +5 (30)
Bloody Mess
Grognak the Barbarian => Melee Weapons +1 (20)
Tales of a Junktown Jerky Vendor => Barter +1 (38)
D.C. Journal of Internal Medicine => Medicine +1 (62)
Tumblers Today => Lockpick +1 (29)
Tales of a Junktown Jerky Vendor => Barter +1 (39)
Duck and Cover! => Explosives +1 (31)
Level 8
Small Guns +3 (48), Energy Weapons +3 (33), Lockpick +3 (32), Sneak +2 (25), Barter +2 (41), Science +4 (35), Big Guns +3 (33), Medicine +3 (65)
Commando
Grognak the Barbarian => Melee Weapons +1 (21)
Guns and Bullets => Small Guns +1 (49)
Level 9
Energy Weapons +5 (38), Lockpick +8 (40), Sneak +5 (30), Explosives +5 (36)
Comprehension
D.C. Journal of Internal Medicine => Medicine +2 (67)
Lying, Congressional Style => Speech +2 (32)
Dean's Electronics => Repair +2 (42)
Big Book of Science => Science +2 (37)
Level 10
Energy Weapons +2 (40), Speech +1 (33), Repair +3 (45), Explosives +4 (40), Science +3 (40), Big Guns +7 (40), Medicine +3 (70)
Finesse
Level 11
Small Guns +5 (54), Energy Weapons +4 (44), Lockpick +10 (50), Big Guns +4 (44)
Mysterious Stranger
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
Level 12
Energy Weapons +6 (50), Explosives +3 (43), Barter +8 (49), Big Guns +6 (50)
Gunslinger
Tales of a Junktown Jerky Vendor => Barter +2 (51)
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