Level 1
ST 1 PE 9 EN 10 CH 1 IN 9 AG 9 LK 1
Science, Lockpick, and Small Guns
Level 2
Repair +9 (30), Explosives +9 (30), Medicine +1 (22)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Lockpick +14 (50), Science +6 (44)
Gun Nut
Level 4
Small Guns +9 (50), Science +6 (50), Medicine +5 (29)
Educated
Level 5
Medicine +23 (52)
Comprehension
Chinese Army: Special Ops Training Manual => Sneak +2 (23)
Chinese Army: Special Ops Training Manual => Sneak +2 (25)
Chinese Army: Special Ops Training Manual => Sneak +2 (27)
Chinese Army: Special Ops Training Manual => Sneak +2 (29)
Chinese Army: Special Ops Training Manual => Sneak +2 (31)
Chinese Army: Special Ops Training Manual => Sneak +2 (33)
Chinese Army: Special Ops Training Manual => Sneak +2 (35)
Chinese Army: Special Ops Training Manual => Sneak +2 (37)
Chinese Army: Special Ops Training Manual => Sneak +2 (39)
Chinese Army: Special Ops Training Manual => Sneak +2 (41)
Chinese Army: Special Ops Training Manual => Sneak +2 (43)
Chinese Army: Special Ops Training Manual => Sneak +2 (45)
Chinese Army: Special Ops Training Manual => Sneak +2 (47)
Chinese Army: Special Ops Training Manual => Sneak +2 (49)
Chinese Army: Special Ops Training Manual => Sneak +2 (51)
Chinese Army: Special Ops Training Manual => Sneak +2 (53)
Chinese Army: Special Ops Training Manual => Sneak +2 (55)
Chinese Army: Special Ops Training Manual => Sneak +2 (57)
Chinese Army: Special Ops Training Manual => Sneak +2 (59)
Chinese Army: Special Ops Training Manual => Sneak +2 (61)
Chinese Army: Special Ops Training Manual => Sneak +2 (63)
Chinese Army: Special Ops Training Manual => Sneak +2 (65)
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (69)
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
Duck and Cover! => Explosives +2 (32)
Duck and Cover! => Explosives +2 (34)
Duck and Cover! => Explosives +2 (36)
Duck and Cover! => Explosives +2 (38)
Duck and Cover! => Explosives +2 (40)
Duck and Cover! => Explosives +2 (42)
Duck and Cover! => Explosives +2 (44)
Duck and Cover! => Explosives +2 (46)
Duck and Cover! => Explosives +2 (48)
Duck and Cover! => Explosives +2 (50)
Duck and Cover! => Explosives +2 (52)
Duck and Cover! => Explosives +2 (54)
Duck and Cover! => Explosives +2 (56)
Duck and Cover! => Explosives +2 (58)
Duck and Cover! => Explosives +2 (60)
Duck and Cover! => Explosives +2 (62)
Duck and Cover! => Explosives +2 (64)
Duck and Cover! => Explosives +2 (66)
Duck and Cover! => Explosives +2 (68)
Duck and Cover! => Explosives +2 (70)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Grognak the Barbarian => Melee Weapons +2 (7)
Grognak the Barbarian => Melee Weapons +2 (9)
Grognak the Barbarian => Melee Weapons +2 (11)
Grognak the Barbarian => Melee Weapons +2 (13)
Grognak the Barbarian => Melee Weapons +2 (15)
Grognak the Barbarian => Melee Weapons +2 (17)
Grognak the Barbarian => Melee Weapons +2 (19)
Grognak the Barbarian => Melee Weapons +2 (21)
Grognak the Barbarian => Melee Weapons +2 (23)
Grognak the Barbarian => Melee Weapons +2 (25)
Grognak the Barbarian => Melee Weapons +2 (27)
Grognak the Barbarian => Melee Weapons +2 (29)
Grognak the Barbarian => Melee Weapons +2 (31)
Grognak the Barbarian => Melee Weapons +2 (33)
Grognak the Barbarian => Melee Weapons +2 (35)
Grognak the Barbarian => Melee Weapons +2 (37)
Grognak the Barbarian => Melee Weapons +2 (39)
Grognak the Barbarian => Melee Weapons +2 (41)
Grognak the Barbarian => Melee Weapons +2 (43)
Grognak the Barbarian => Melee Weapons +2 (45)
Grognak the Barbarian => Melee Weapons +2 (47)
Grognak the Barbarian => Melee Weapons +2 (49)
Grognak the Barbarian => Melee Weapons +2 (51)
Grognak the Barbarian => Melee Weapons +2 (53)
Grognak the Barbarian => Melee Weapons +2 (55)
Dean's Electronics => Repair +2 (39)
Dean's Electronics => Repair +2 (41)
Dean's Electronics => Repair +2 (43)
Dean's Electronics => Repair +2 (45)
Dean's Electronics => Repair +2 (47)
Dean's Electronics => Repair +2 (49)
Dean's Electronics => Repair +2 (51)
Dean's Electronics => Repair +2 (53)
Dean's Electronics => Repair +2 (55)
Dean's Electronics => Repair +2 (57)
Dean's Electronics => Repair +2 (59)
Dean's Electronics => Repair +2 (61)
Dean's Electronics => Repair +2 (63)
Dean's Electronics => Repair +2 (65)
Dean's Electronics => Repair +2 (67)
Dean's Electronics => Repair +2 (69)
Dean's Electronics => Repair +2 (71)
Dean's Electronics => Repair +2 (73)
Dean's Electronics => Repair +2 (75)
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Level 6
Sneak +10 (81), Repair +3 (90), Explosives +10 (90)
Toughness
Bobblehead (Explosives)
Bobblehead (Repair)
Paradise Lost => Speech +2 (7)
Tales of a Junktown Jerky Vendor => Barter +2 (7)
Tales of a Junktown Jerky Vendor => Barter +2 (9)
Tales of a Junktown Jerky Vendor => Barter +2 (11)
Tales of a Junktown Jerky Vendor => Barter +2 (13)
Tales of a Junktown Jerky Vendor => Barter +2 (15)
Tales of a Junktown Jerky Vendor => Barter +2 (17)
Tales of a Junktown Jerky Vendor => Barter +2 (19)
Tales of a Junktown Jerky Vendor => Barter +2 (21)
Tales of a Junktown Jerky Vendor => Barter +2 (23)
Tales of a Junktown Jerky Vendor => Barter +2 (25)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (39)
Tales of a Junktown Jerky Vendor => Barter +2 (41)
Tales of a Junktown Jerky Vendor => Barter +2 (43)
Tales of a Junktown Jerky Vendor => Barter +2 (45)
Tales of a Junktown Jerky Vendor => Barter +2 (47)
Tales of a Junktown Jerky Vendor => Barter +2 (49)
Tales of a Junktown Jerky Vendor => Barter +2 (51)
Tales of a Junktown Jerky Vendor => Barter +2 (53)
Nikola Tesla and You => Energy Weapons +2 (23)
Nikola Tesla and You => Energy Weapons +2 (25)
Nikola Tesla and You => Energy Weapons +2 (27)
Nikola Tesla and You => Energy Weapons +2 (29)
Nikola Tesla and You => Energy Weapons +2 (31)
Nikola Tesla and You => Energy Weapons +2 (33)
Nikola Tesla and You => Energy Weapons +2 (35)
Nikola Tesla and You => Energy Weapons +2 (37)
Nikola Tesla and You => Energy Weapons +2 (39)
Nikola Tesla and You => Energy Weapons +2 (41)
Pugilism Illustrated => Unarmed +2 (25)
Nikola Tesla and You => Energy Weapons +2 (43)
Nikola Tesla and You => Energy Weapons +2 (45)
Nikola Tesla and You => Energy Weapons +2 (47)
Nikola Tesla and You => Energy Weapons +2 (49)
Nikola Tesla and You => Energy Weapons +2 (51)
Nikola Tesla and You => Energy Weapons +2 (53)
Nikola Tesla and You => Energy Weapons +2 (55)
Nikola Tesla and You => Energy Weapons +2 (57)
Nikola Tesla and You => Energy Weapons +2 (59)
Lying, Congressional Style => Speech +2 (9)
Nikola Tesla and You => Energy Weapons +2 (61)
Nikola Tesla and You => Energy Weapons +2 (63)
Pugilism Illustrated => Unarmed +2 (27)
Nikola Tesla and You => Energy Weapons +2 (65)
Nikola Tesla and You => Energy Weapons +2 (67)
Nikola Tesla and You => Energy Weapons +2 (69)
Nikola Tesla and You => Energy Weapons +2 (71)
Pugilism Illustrated => Unarmed +2 (29)
Level 7
Sneak +9 (90), Energy Weapons +14 (85)
Gunslinger
Bobblehead (Agility)
Bobblehead (Perception)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Medicine)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Lockpick)
Bobblehead (Endurance)
Level 8
Energy Weapons +3 (100), Lockpick +20 (82)
Commando
Level 9
Lockpick +18 (100), Melee Weapons +5 (70)
Demolition Expert
Pugilism Illustrated => Unarmed +2 (41)
Pugilism Illustrated => Unarmed +2 (43)
Pugilism Illustrated => Unarmed +2 (45)
Pugilism Illustrated => Unarmed +2 (47)
Pugilism Illustrated => Unarmed +2 (49)
Pugilism Illustrated => Unarmed +2 (51)
Pugilism Illustrated => Unarmed +2 (53)
Pugilism Illustrated => Unarmed +2 (55)
Pugilism Illustrated => Unarmed +2 (57)
Pugilism Illustrated => Unarmed +2 (59)
Pugilism Illustrated => Unarmed +2 (61)
Pugilism Illustrated => Unarmed +2 (63)
Pugilism Illustrated => Unarmed +2 (65)
Pugilism Illustrated => Unarmed +2 (67)
Pugilism Illustrated => Unarmed +2 (69)
Pugilism Illustrated => Unarmed +2 (71)
Tumblers Today => Lockpick +2 (100)
Pugilism Illustrated => Unarmed +2 (73)
Pugilism Illustrated => Unarmed +2 (75)
Pugilism Illustrated => Unarmed +2 (77)
Pugilism Illustrated => Unarmed +2 (79)
Pugilism Illustrated => Unarmed +2 (81)
Pugilism Illustrated => Unarmed +2 (83)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (35)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Lying, Congressional Style => Speech +2 (21)
Level 10
Small Guns +6 (68), Unarmed +17 (100)
Finesse
Level 11
Small Guns +23 (91)
Rad Resistance
Level 12
Small Guns +9 (100), Barter +14 (77)
Life Giver
Level 13
Barter +23 (100)
Silent Running
Ant Might
Barkskin
Covert Ops
Auto Expert
Booster Shot
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Level 14
Science +23 (86)
Cyborg
Level 15
Science +14 (100), Melee Weapons +9 (81)
Chemist
Level 16
Speech +4 (25), Melee Weapons +19 (100)
Action Boy/Girl
Level 17
Medicine +23 (85)
Light Step
Level 18
Speech +8 (33), Medicine +15 (100)
Adamantium Skeleton
Level 19
Big Guns +23 (60)
Fast Metabolism
Level 20
Big Guns +23 (83)
Grim Reaper's Sprint
Level 21
Speech +6 (39), Big Guns +17 (100)
Chem Resistant
Level 22
Speech +23 (62)
Quantum Chemist
Level 23
Speech +23 (85)
Solar Powered
Level 24
Speech +15 (100)
Demolition Expert
Level 25
Contract Killer
Level 26
Nerves of Steel
Level 27
Warmonger
Level 28
Party Boy/Girl
Level 29
Rad Absorption
Level 30
Almost Perfect
Bobblehead (Strength)
Bobblehead (Charisma)
Bobblehead (Luck)