Strength
5
 
Perception
8
 
Endurance
7
 
Charisma
1
 
Intelligence
8
 
Agility
7
 
Luck
6
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
2.5
 
Skill Points
18
 
Barter
7
 
Big Guns
19
 
Energy Weapons
40
 
Explosives
45
 
Lockpick
50
 
Medicine
30
 
Melee Weapons
15
 
Repair
21
 
Science
21
 
Small Guns
19
 
Sneak
19
 
Speech
8
 
Unarmed
19
 
Intense Training (2)
Level 1
ST 5 PE 8 EN 7 CH 1 IN 8 AG 6 LK 5
Energy Weapons, Explosives, and Lockpick
Level 2
Energy Weapons +4 (40), Lockpick +9 (45), Explosives +4 (40), Medicine +1 (22)
Intense Training (LK)
Level 3
Lockpick +5 (50), Explosives +5 (45), Medicine +8 (30)
Intense Training (AG)
Paradise Lost => Speech +1 (8)
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