Strength
8
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
5
 
Agility
10
 
Luck
5
 
Action Points
85
 
Carry Weight
230
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
4.0
 
Skill Points
15
 
Barter
20
 
Big Guns
24
 
Energy Weapons
40
 
Explosives
20
 
Lockpick
40
 
Medicine
20
 
Melee Weapons
32
 
Repair
40
 
Science
25
 
Small Guns
40
 
Sneak
25
 
Speech
20
 
Unarmed
30
 
Gun Nut (2)
Intense Training (3)
Swift Learner
Level 1
ST 7 PE 5 EN 5 CH 5 IN 5 AG 8 LK 5
Unarmed, Lockpick, and Repair
Level 2
Energy Weapons +5 (20), Barter +5 (20), Big Guns +5 (20)
Intense Training (AG)
Level 3
Explosives +5 (20), Science +4 (19), Melee Weapons +1 (20), Medicine +5 (20)
Intense Training (AG)
Level 4
Small Guns +5 (35), Speech +5 (20), Science +1 (20), Melee Weapons +4 (24)
Gun Nut
Level 5
Energy Weapons +15 (35)
Gun Nut
Level 6
Energy Weapons +5 (40), Lockpick +10 (40)
Swift Learner
Level 7
Science +5 (25), Melee Weapons +6 (32), Big Guns +4 (24)
Intense Training (ST)
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