Level 1
ST 5 PE 8 EN 5 CH 5 IN 8 AG 5 LK 4
Energy Weapons, Explosives, and Repair
Level 2
Small Guns +6 (20), Science +6 (31), Medicine +6 (31)
Daddy's Boy/Girl
Bobblehead (Strength)
Rad Regeneration
Level 3
Energy Weapons +6 (41), Repair +6 (41), Explosives +6 (41)
Daddy's Boy/Girl
Guns and Bullets => Small Guns +1 (21)
Level 4
Small Guns +6 (27), Science +6 (42), Medicine +6 (42)
Educated
Bobblehead (Luck)
Guns and Bullets => Small Guns +1 (29)
Ant Might
Level 5
Energy Weapons +7 (49), Repair +7 (49), Explosives +7 (49)
Daddy's Boy/Girl
Guns and Bullets => Small Guns +1 (30)
Level 6
Energy Weapons +7 (56), Repair +7 (56), Explosives +7 (56)
Demolition Expert
Bobblehead (Agility)
D.C. Journal of Internal Medicine => Medicine +1 (49)
Big Book of Science => Science +1 (49)
Level 7
Small Guns +9 (41), Science +6 (55), Medicine +6 (55)
Gunslinger
Bobblehead (Endurance)
Nikola Tesla and You => Energy Weapons +1 (57)
Duck and Cover! => Explosives +1 (57)
Paradise Lost => Speech +1 (16)
Dean's Electronics => Repair +1 (57)
Level 8
Energy Weapons +7 (64), Repair +7 (64), Explosives +7 (64)
Commando
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (18)
Level 9
Small Guns +9 (50), Science +6 (61), Medicine +6 (61)
Demolition Expert
Level 10
Energy Weapons +7 (71), Repair +7 (71), Explosives +7 (71)
Nerd Rage!
Bobblehead (Charisma)
Level 11
Small Guns +9 (59), Science +6 (67), Medicine +6 (67)
Night Person
Covert Ops
Level 12
Energy Weapons +7 (78), Repair +7 (78), Explosives +7 (78)
Robotics Expert
Bobblehead (Perception)
Bobblehead (Intelligence)
Level 13
Small Guns +10 (72), Science +5 (77), Medicine +7 (76)
Fast Metabolism
Level 14
Small Guns +1 (73), Energy Weapons +7 (97), Repair +7 (87), Explosives +7 (87)
Cyborg
Booster Shot
Level 15
Small Guns +9 (82), Barter +2 (19), Science +5 (82), Medicine +6 (82)
Chemist
Duck and Cover! => Explosives +1 (88)
Dean's Electronics => Repair +1 (88)
Level 16
Energy Weapons +3 (100), Repair +7 (95), Explosives +12 (100)
Chem Resistant
Chinese Army: Special Ops Training Manual => Sneak +1 (18)
Level 17
Small Guns +6 (88), Repair +4 (99), Science +6 (100), Medicine +6 (88)
Tag! (Science)
Level 18
Small Guns +12 (100), Repair +1 (100), Medicine +9 (97)
Computer Whiz (Science)
D.C. Journal of Internal Medicine => Medicine +1 (98)
Power Armor Training
Level 19
Medicine +2 (100), Big Guns +20 (38)
Concentrated Fire (Science)
Level 20
Big Guns +22 (60)
Grim Reaper's Sprint (Science)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (61)
Level 21
Big Guns +22 (98)
Size Matters (Science)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (100)
Level 22
Lockpick +22 (48)
Puppies! (Science)
Tumblers Today => Lockpick +1 (49)
Tumblers Today => Lockpick +1 (50)
Level 23
Lockpick +22 (72)
Demolition Expert (Science)
Level 24
Lockpick +22 (94)
Action Boy/Girl (Science)
Tales of a Junktown Jerky Vendor => Barter +1 (20)
Level 25
Lockpick +6 (100), Barter +16 (36)
Adamantium Skeleton (Science)
Tales of a Junktown Jerky Vendor => Barter +1 (37)
Wired Reflexes
Level 26
Barter +22 (59)
Warmonger (Science)
Chinese Army: Special Ops Training Manual => Sneak +1 (19)
Level 27
Barter +22 (81)
Sniper (Science)
Level 28
Sneak +3 (22), Barter +19 (100)
Life Giver (Science)
Chinese Army: Special Ops Training Manual => Sneak +1 (23)
Level 29
Sneak +22 (45)
Infiltrator (Science)
Chinese Army: Special Ops Training Manual => Sneak +1 (46)
Chinese Army: Special Ops Training Manual => Sneak +1 (47)
Chinese Army: Special Ops Training Manual => Sneak +1 (48)
Chinese Army: Special Ops Training Manual => Sneak +1 (49)
Chinese Army: Special Ops Training Manual => Sneak +1 (50)
Level 30
Sneak +22 (80)
Almost Perfect (Science)