Level 1
ST 7 PE 7 EN 7 CH 4 IN 6 AG 5 LK 4
Big Guns, Energy Weapons, and Unarmed
Bobblehead (Medicine)
Level 2
Lockpick +7 (25), Explosives +7 (25), Science +2 (20)
Intense Training (IN)
Bobblehead (Intelligence)
Level 3
Lockpick +5 (30), Speech +5 (17), Repair +5 (25), Science +3 (25)
Intense Training (ST)
Level 4
Unarmed +3 (36), Speech +5 (22), Repair +5 (30), Science +5 (30)
Educated
Auto Expert
Covert Ops
Power Armor Training
Wired Reflexes
Pitt Fighter
Booster Shot
Level 5
Energy Weapons +1 (34), Speech +5 (27), Repair +5 (35), Science +5 (38), Medicine +5 (35)
Iron Fist
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Lockpick)
Level 6
Small Guns +7 (24), Speech +2 (29), Repair +5 (50), Science +2 (50), Medicine +5 (40)
Lead Belly
Bobblehead (Strength)
Rad Regeneration
Level 7
Small Guns +6 (30), Energy Weapons +4 (38), Lockpick +5 (48), Speech +1 (30), Medicine +5 (45)
Toughness
Barkskin
Level 8
Small Guns +5 (35), Energy Weapons +2 (40), Lockpick +2 (50), Unarmed +2 (38), Speech +5 (35), Medicine +5 (50)
Strong Back
Level 9
Small Guns +5 (40), Speech +5 (40), Science +5 (55), Medicine +5 (55), Big Guns +1 (49)
Size Matters
Ant Might
Level 10
Small Guns +5 (45), Energy Weapons +5 (45), Explosives +1 (26), Science +5 (60), Medicine +5 (60)
Size Matters
Level 11
Small Guns +5 (50), Energy Weapons +5 (50), Speech +5 (45), Barter +6 (18)
Finesse
Level 12
Small Guns +5 (55), Energy Weapons +5 (55), Speech +5 (50), Repair +5 (55), Barter +1 (19)
Cannibal
Bobblehead (Endurance)
Bobblehead (Perception)
Level 13
Small Guns +5 (60), Energy Weapons +3 (60), Unarmed +5 (45), Repair +5 (60), Barter +3 (22)
Life Giver
Level 14
Energy Weapons +6 (66), Lockpick +5 (57), Repair +5 (65), Medicine +5 (65)
Contract Killer
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Agility)
Bobblehead (Charisma)
Ghoul Ecology
Superior Defender
Hematophage
Level 15
Small Guns +5 (68), Energy Weapons +5 (82), Speech +1 (54), Repair +5 (71), Science +5 (66)
Cyborg
Level 16
Unarmed +21 (67)
Adamantium Skeleton
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Level 17
Energy Weapons +4 (96), Lockpick +2 (60), Unarmed +5 (82), Repair +10 (81)
Tag! (Melee Weapons)
Bobblehead (Melee Weapons)
Level 18
Energy Weapons +4 (100), Melee Weapons +10 (60), Medicine +4 (70), Big Guns +3 (80)
Concentrated Fire
Level 19
Small Guns +2 (80), Lockpick +5 (65), Repair +5 (86), Barter +5 (40), Science +4 (70)
Paralyzing Palm
Level 20
Lockpick +5 (70), Unarmed +5 (87), Repair +4 (90), Medicine +5 (75), Big Guns +2 (82)
Grim Reaper's Sprint
Level 21
Lockpick +5 (75), Repair +5 (95), Explosives +1 (30), Science +5 (75), Medicine +5 (80)
Solar Powered
Level 22
Lockpick +5 (80), Unarmed +1 (88), Repair +5 (100), Science +5 (80), Medicine +5 (85)
Fast Metabolism
Level 23
Sneak +1 (18), Lockpick +5 (85), Science +5 (85), Medicine +5 (90), Big Guns +5 (87)
Iron Fist
Level 24
Lockpick +5 (90), Unarmed +3 (91), Science +5 (90), Medicine +5 (95), Big Guns +3 (90)
Deep Sleep
Level 25
Lockpick +5 (95), Unarmed +1 (92), Science +5 (95), Medicine +5 (100), Big Guns +5 (95)
Bloody Mess
Level 26
Lockpick +5 (100), Unarmed +6 (98), Science +5 (100), Big Guns +5 (100)
Rad Tolerance
Level 27
Small Guns +19 (99), Unarmed +2 (100)
Intense Training (EN)
Level 28
Small Guns +1 (100), Melee Weapons +20 (85)
Little Leaguer
Level 29
Explosives +6 (41), Melee Weapons +15 (100)
Explorer
Level 30
Explosives +21 (62)
Nuclear Anomaly
Bobblehead (Explosives)
Duck and Cover! => Explosives +1 (73)
Duck and Cover! => Explosives +1 (74)
Duck and Cover! => Explosives +1 (75)
Duck and Cover! => Explosives +1 (76)
Duck and Cover! => Explosives +1 (77)
Duck and Cover! => Explosives +1 (78)
Duck and Cover! => Explosives +1 (79)
Duck and Cover! => Explosives +1 (80)