Strength
5
 
Perception
6
 
Endurance
7
 
Charisma
2
 
Intelligence
10
 
Agility
10
 
Luck
8
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
560
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Bloody Mess
Chemist
Commando
Comprehension
Concentrated Fire
Cyborg
Demolition Expert (3)
Educated
Entomologist
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training
Lady Killer/Black Widow
Life Giver
Nerd Rage!
Ninja
Power Armor Training
Pyromaniac
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 3 PE 5 EN 6 CH 1 IN 10 AG 9 LK 6
Repair, Lockpick, and Small Guns
Bobblehead (Medicine)
Level 2
Small Guns +10 (49), Medicine +10 (46)
Intense Training (LK)
Bobblehead (Strength)
Level 3
Energy Weapons +9 (25), Repair +10 (51), Explosives +1 (17)
Lady Killer/Black Widow
Level 4
Lockpick +10 (41), Science +10 (36)
Educated
Level 5
Sneak +3 (27), Small Guns +10 (59), Repair +10 (61)
Comprehension
Level 6
Energy Weapons +10 (35), Speech +1 (9), Repair +2 (63), Medicine +10 (56)
Toughness
Ant Might
Rad Regeneration
Level 7
Lockpick +12 (53), Science +11 (47)
Gunslinger
Level 8
Small Guns +10 (69), Lockpick +2 (55), Repair +10 (73), Medicine +1 (57)
Scrounger
Level 9
Energy Weapons +10 (45), Repair +3 (76), Medicine +10 (67)
Commando
Level 10
Lockpick +10 (65), Repair +3 (79), Science +10 (57)
Finesse
Bobblehead (Repair)
Bobblehead (Lockpick)
Level 11
Small Guns +12 (81), Energy Weapons +10 (55), Barter +1 (9)
Strong Back
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Level 12
Small Guns +3 (86), Lockpick +10 (87), Science +10 (67)
Sniper
Level 13
Small Guns +3 (89), Science +10 (77), Medicine +10 (77)
Life Giver
Level 14
Energy Weapons +10 (67), Unarmed +3 (23), Medicine +10 (87)
Chemist
Bobblehead (Science)
Bobblehead (Energy Weapons)
Level 15
Unarmed +3 (26), Speech +20 (31)
Cyborg
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 16
Explosives +20 (49), Big Guns +3 (33)
Better Criticals
Level 17
Unarmed +3 (39), Barter +20 (41)
Action Boy/Girl
Chinese Army: Special Ops Training Manual => Sneak +2 (41)
Chinese Army: Special Ops Training Manual => Sneak +2 (43)
Chinese Army: Special Ops Training Manual => Sneak +2 (45)
Chinese Army: Special Ops Training Manual => Sneak +2 (47)
Chinese Army: Special Ops Training Manual => Sneak +2 (49)
Chinese Army: Special Ops Training Manual => Sneak +2 (51)
Duck and Cover! => Explosives +2 (51)
Duck and Cover! => Explosives +2 (53)
Duck and Cover! => Explosives +2 (55)
Duck and Cover! => Explosives +2 (57)
Duck and Cover! => Explosives +2 (59)
Duck and Cover! => Explosives +2 (61)
Guns and Bullets => Small Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (89)
Nikola Tesla and You => Energy Weapons +2 (91)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Level 18
Speech +10 (51), Barter +10 (51), Big Guns +3 (36)
Pyromaniac
Barkskin
Hematophage
Wired Reflexes
Power Armor Training
Level 19
Unarmed +10 (49), Big Guns +13 (49)
Silent Running
Level 20
Melee Weapons +23 (49)
Grim Reaper's Sprint
Level 21
Sneak +21 (82), Speech +2 (53)
Bloody Mess
Level 22
Melee Weapons +23 (72)
Demolition Expert
Grognak the Barbarian => Melee Weapons +2 (74)
Level 23
Speech +16 (69), Melee Weapons +7 (81)
Ninja
Level 24
Barter +7 (58), Big Guns +16 (65)
Demolition Expert
Level 25
Barter +16 (74), Big Guns +7 (72)
Demolition Expert
Level 26
Unarmed +23 (72)
Nerd Rage!
Level 27
Unarmed +7 (79), Explosives +16 (77)
Concentrated Fire
Level 28
Speech +12 (81), Barter +7 (81), Big Guns +4 (76)
Fast Metabolism
Level 29
Sneak +18 (100), Unarmed +1 (80), Explosives +4 (81)
Robotics Expert
Level 30
Speech +19 (100), Big Guns +4 (80)
Entomologist
Grognak the Barbarian => Melee Weapons +2 (83)
Grognak the Barbarian => Melee Weapons +2 (85)
Grognak the Barbarian => Melee Weapons +2 (87)
Grognak the Barbarian => Melee Weapons +2 (89)
Grognak the Barbarian => Melee Weapons +2 (91)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
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