Strength
7
 
Perception
6
 
Endurance
5
 
Charisma
5
 
Intelligence
5
 
Agility
7
 
Luck
7
 
Action Points
79
 
Carry Weight
220
 
Critical Chance
12%
 
Dmg Resist
0%
 
Hit Points
350
 
Melee Damage
3.5
 
Skill Points
15
 
Barter
22
 
Big Guns
16
 
Energy Weapons
18
 
Explosives
70
 
Lockpick
90
 
Medicine
44
 
Melee Weapons
85
 
Repair
16
 
Science
16
 
Small Guns
67
 
Sneak
90
 
Speech
16
 
Unarmed
16
 
Better Criticals
Cannibal
Contract Killer
Finesse
Intense Training (2)
Light Step
Little Leaguer (3)
Mister Sandman
Silent Running
Thief (3)
Level 1
ST 6 PE 6 EN 5 CH 5 IN 5 AG 6 LK 7
Melee Weapons, Sneak, and Lockpick
Level 2
Sneak +2 (40), Small Guns +3 (21), Lockpick +2 (40), Explosives +3 (21), Melee Weapons +2 (35), Medicine +3 (19)
Thief
Level 3
Sneak +3 (43), Small Guns +2 (23), Lockpick +3 (43), Explosives +2 (28), Melee Weapons +3 (43), Medicine +2 (21)
Little Leaguer
Level 4
Sneak +3 (51), Small Guns +2 (25), Lockpick +3 (51), Explosives +2 (30), Melee Weapons +3 (46), Medicine +2 (23)
Thief
Level 5
Sneak +3 (54), Small Guns +2 (27), Lockpick +3 (54), Explosives +2 (37), Melee Weapons +3 (54), Medicine +2 (25)
Little Leaguer
Level 6
Sneak +3 (62), Small Guns +2 (29), Lockpick +3 (62), Explosives +2 (39), Melee Weapons +3 (57), Medicine +2 (27)
Thief
Level 7
Sneak +3 (65), Small Guns +2 (31), Lockpick +3 (65), Explosives +2 (46), Melee Weapons +3 (65), Medicine +2 (29)
Little Leaguer
Level 8
Sneak +3 (68), Small Guns +2 (33), Lockpick +3 (68), Explosives +2 (48), Melee Weapons +3 (70), Medicine +2 (31)
Intense Training (ST)
Level 9
Sneak +3 (73), Small Guns +2 (37), Lockpick +3 (71), Explosives +2 (50), Melee Weapons +3 (73), Medicine +2 (33)
Intense Training (AG)
Level 10
Sneak +3 (76), Small Guns +2 (39), Lockpick +3 (74), Explosives +2 (52), Melee Weapons +3 (76), Medicine +2 (35)
Finesse
Level 11
Sneak +3 (79), Small Guns +2 (41), Lockpick +3 (77), Explosives +2 (54), Melee Weapons +3 (79), Medicine +2 (37)
Mister Sandman
Level 12
Sneak +1 (90), Small Guns +1 (42), Lockpick +3 (80), Explosives +6 (60), Melee Weapons +1 (80), Medicine +3 (40)
Silent Running
Level 13
Small Guns +13 (55), Explosives +2 (62)
Cannibal
Level 14
Small Guns +7 (62), Explosives +4 (66), Barter +4 (20)
Light Step
Level 15
Lockpick +5 (85), Explosives +4 (70), Barter +2 (22), Medicine +4 (44)
Contract Killer
Level 16
Small Guns +5 (67), Lockpick +5 (90), Melee Weapons +5 (85)
Better Criticals
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