Level 1
ST 4 PE 7 EN 4 CH 4 IN 9 AG 7 LK 5
Energy Weapons, Small Guns, and Sneak
Bobblehead (Strength)
Level 2
Small Guns +1 (35), Lockpick +11 (30), Science +7 (30)
Swift Learner
Bobblehead (Intelligence)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Charisma)
Bobblehead (Endurance)
Level 3
Speech +5 (22), Barter +15 (32)
Intense Training (CH)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 4
Lockpick +8 (50), Repair +4 (39), Science +8 (50)
Educated
Level 5
Sneak +4 (52), Small Guns +3 (52), Energy Weapons +4 (50), Speech +8 (40), Repair +1 (40), Medicine +3 (38)
Intense Training (AG)
Ant Might
Level 6
Small Guns +3 (55), Speech +10 (50), Barter +8 (50), Medicine +2 (40)
Intense Training (PE)
Level 7
Sneak +8 (60), Energy Weapons +3 (55), Repair +2 (42), Medicine +10 (50)
Child at Heart
Level 8
Speech +7 (57), Repair +8 (50), Barter +7 (57), Science +1 (51)
Gunslinger
Level 9
Small Guns +5 (60), Energy Weapons +5 (60), Lockpick +3 (55), Speech +3 (60), Barter +3 (60), Science +1 (52), Medicine +3 (53)
Commando
Level 10
Lockpick +5 (60), Repair +6 (56), Science +8 (60), Medicine +4 (57)
Animal Friend
Level 11
Lockpick +10 (70), Repair +4 (60), Science +6 (66), Medicine +3 (60)
Animal Friend
Level 12
Sneak +10 (80), Speech +5 (65), Barter +4 (64), Science +4 (70)
Silent Running
Level 13
Small Guns +5 (65), Energy Weapons +5 (65), Lockpick +1 (71), Speech +5 (70), Barter +6 (70), Science +1 (71)
Sniper
Level 14
Small Guns +2 (67), Energy Weapons +2 (67), Lockpick +9 (80), Barter +1 (71), Science +9 (80)
Fast Metabolism
Level 15
Small Guns +3 (70), Energy Weapons +3 (70), Speech +5 (75), Barter +4 (75), Medicine +8 (68)
Light Step
Level 16
Small Guns +7 (77), Energy Weapons +4 (74), Speech +5 (80), Barter +5 (80), Medicine +2 (70)
Action Boy/Girl
Level 17
Small Guns +3 (80), Energy Weapons +6 (80), Repair +12 (72), Medicine +2 (87)
Tag! (Medicine)
Level 18
Sneak +5 (85), Small Guns +5 (85), Energy Weapons +3 (83), Speech +5 (85), Barter +5 (85)
Concentrated Fire
Level 19
Small Guns +1 (86), Energy Weapons +2 (85), Lockpick +10 (90), Science +10 (90)
Swift Learner
Level 20
Sneak +5 (90), Small Guns +3 (89), Energy Weapons +5 (90), Speech +5 (90), Barter +5 (90)
Grim Reaper's Sprint
Covert Ops
Dream Crusher
Hematophage
Wired Reflexes
Xenotech Expert
Level 21
Small Guns +8 (100), Energy Weapons +10 (100), Speech +1 (91), Barter +1 (91), Medicine +3 (90)
Intense Training (AG)
Level 22
Speech +8 (100), Repair +7 (80), Barter +8 (100)
Intense Training (LK)
Level 23
Sneak +6 (99), Lockpick +4 (98), Science +5 (99), Medicine +8 (99)
Intense Training (LK)
Level 24
Lockpick +2 (100), Repair +20 (100), Medicine +1 (100)
Intense Training (LK)
Level 25
Explosives +23 (58)
Master Trader
Level 26
Explosives +23 (81)
Warmonger
Level 27
Explosives +19 (100), Melee Weapons +4 (33)
Nerves of Steel
Level 28
Melee Weapons +23 (56)
Finesse
Level 29
Melee Weapons +23 (79)
Better Criticals
Level 30
Unarmed +2 (37), Melee Weapons +21 (100)
Almost Perfect