Level 1
ST 4 PE 5 EN 5 CH 5 IN 9 AG 6 LK 6
Small Guns, Sneak, and Speech
Bobblehead (Medicine)
Level 2
Lockpick +2 (17), Repair +7 (30), Explosives +10 (25)
Intense Training (AG)
Bobblehead (Intelligence)
Rad Regeneration
Level 3
Lockpick +13 (30), Science +2 (27), Medicine +5 (40)
Lady Killer/Black Widow
Bobblehead (Strength)
Bobblehead (Luck)
Level 4
Lockpick +9 (40), Speech +9 (40), Science +2 (30)
Educated
Bobblehead (Lockpick)
Level 5
Sneak +5 (40), Small Guns +5 (40), Repair +3 (36), Science +10 (40)
Entomologist
Bobblehead (Small Guns)
Bobblehead (Charisma)
Level 6
Lockpick +11 (61), Speech +8 (50), Repair +4 (40)
Toughness
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Science)
Bobblehead (Repair)
Level 7
Sneak +3 (45), Small Guns +8 (60), Lockpick +12 (75)
Bloody Mess
Bobblehead (Speech)
Wired Reflexes
Level 8
Sneak +5 (50), Small Guns +15 (75), Explosives +3 (31)
Strong Back
Barkskin
Bobblehead (Big Guns)
Bobblehead (Endurance)
Bobblehead (Explosives)
Level 9
Explosives +9 (50), Science +5 (55), Medicine +9 (50)
Commando
Bobblehead (Barter)
Bobblehead (Unarmed)
Level 10
Repair +3 (53), Science +20 (75)
Finesse
Bobblehead (Melee Weapons)
Level 11
Repair +7 (60), Explosives +10 (60), Barter +6 (34)
Animal Friend
Bobblehead (Sneak)
Level 12
Repair +2 (62), Barter +11 (45), Medicine +10 (60)
Silent Running
Bobblehead (Energy Weapons)
Level 13
Small Guns +5 (80), Repair +3 (65), Barter +15 (60)
Robotics Expert
Level 14
Sneak +10 (80), Lockpick +5 (80), Repair +3 (68), Science +5 (80)
Cyborg
Level 15
Energy Weapons +23 (61)
Master Trader
Level 16
Energy Weapons +19 (80), Repair +4 (72)
Better Criticals
Ant Sight
Level 17
Lockpick +3 (85), Repair +8 (80), Melee Weapons +12 (38)
Action Boy/Girl
Covert Ops
Power Armor Training
Level 18
Melee Weapons +23 (61)
Sniper
Ghoul Ecology
Superior Defender
Level 19
Small Guns +7 (90), Science +7 (90), Melee Weapons +9 (70)
Life Giver
Auto Expert
Booster Shot
Pitt Fighter
Level 20
Energy Weapons +3 (85), Repair +10 (90), Melee Weapons +10 (80)
Grim Reaper's Sprint
Level 21
Lockpick +2 (90), Explosives +18 (80), Big Guns +3 (31)
Ninja
Level 22
Big Guns +23 (54)
Quantum Chemist
Xenotech Expert
Level 23
Medicine +7 (67), Big Guns +16 (70)
Pyromaniac
Punga Power!
Level 24
Medicine +8 (75), Big Guns +15 (85)
Demolition Expert
Hematophage
Level 25
Sneak +10 (90), Speech +3 (63), Medicine +10 (85)
Demolition Expert
Level 26
Energy Weapons +5 (90), Explosives +4 (84), Melee Weapons +4 (84), Medicine +5 (90), Big Guns +5 (90)
Nerves of Steel
Level 27
Unarmed +4 (32), Speech +7 (70), Explosives +6 (90), Melee Weapons +6 (90)
Warmonger
Level 28
Unarmed +23 (55)
Demolition Expert
Level 29
Sneak +4 (94), Small Guns +4 (94), Energy Weapons +2 (92), Lockpick +4 (94), Unarmed +5 (60), Explosives +4 (94)
Explorer
Level 30
Unarmed +5 (72), Repair +6 (97), Science +6 (97), Medicine +6 (97)
Almost Perfect
With the Lucky 8 Ball luck is a 10
Obviously no books were spent so a ton of those points will go towards the other skills that are not in the 90's. This will result in 100s in every skill except Barter which doesn't need it due to Master Trader.