Strength
10
 
Perception
7
 
Endurance
8
 
Charisma
1
 
Intelligence
6
 
Agility
7
 
Luck
7
 
Action Points
104
 
Carry Weight
250
 
Critical Chance
12%
 
Dmg Resist
15%
 
Hit Points
450
 
Melee Damage
5.0
 
Skill Points
16
 
Barter
8
 
Big Guns
50
 
Energy Weapons
50
 
Explosives
65
 
Lockpick
63
 
Medicine
70
 
Melee Weapons
85
 
Repair
60
 
Science
63
 
Small Guns
56
 
Sneak
90
 
Speech
8
 
Unarmed
70
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Bloody Mess
Comprehension
Covert Ops
Finesse
Intense Training
Iron Fist (3)
Little Leaguer (2)
Nerd Rage!
Ninja
Paralyzing Palm
Power Armor Training
Pyromaniac
Rad Regeneration
Scrounger
Silent Running
Swift Learner
Toughness
Wired Reflexes
Level 1
ST 10 PE 5 EN 7 CH 1 IN 5 AG 6 LK 6
Unarmed, Medicine, Melee Weapons
Ant Might
Barkskin
Rad Regeneration
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Perception)
Level 2
Repair +4 (22), Explosives +12 (35)
Little Leaguer
Level 3
Small Guns +5 (25), Energy Weapons +3 (21), Unarmed +3 (40), Repair +3 (25), Medicine +2 (35)
Swift Learner
Level 4
Small Guns +2 (27), Energy Weapons +4 (25), Unarmed +2 (47), Repair +5 (30), Big Guns +3 (25)
Iron Fist
Level 5
Small Guns +3 (30), Unarmed +3 (55), Repair +5 (35), Medicine +5 (40)
Iron Fist
Level 6
Sneak +12 (32), Melee Weapons +4 (50)
Toughness
Level 7
Sneak +6 (38), Repair +5 (40), Medicine +5 (45)
Bloody Mess
Level 8
Sneak +7 (45), Explosives +4 (39), Melee Weapons +5 (55)
Scrounger
Level 9
Unarmed +3 (58), Sneak +7 (52), Melee Weapons +3 (58), Medicine +3 (48)
Comprehension
Level 10
Sneak +8 (60), Explosives +1 (40), Big Guns +5 (30), Medicine +2 (50)
Iron Fist
Level 11
Lockpick +2 (20), Unarmed +2 (65), Sneak +5 (65), Melee Weapons +7 (70)
Little Leaguer
Bobblehead (Medicine)
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Energy Weapons)
Level 12
Unarmed +4 (79), Sneak +5 (80), Explosives +5 (60), Science +2 (30)
Pyromaniac
Level 13
Energy Weapons +1 (36), Lockpick +15 (45)
Finesse
Level 14
Small Guns +5 (45), Unarmed +1 (80), Repair +5 (55), Big Guns +5 (45)
Intense Training (PE)
Level 15
Science +16 (46)
Silent Running
Level 16
Energy Weapons +1 (39), Lockpick +3 (50), Explosives +3 (65), Science +4 (50), Medicine +5 (65)
Action Boy/Girl
Level 17
Energy Weapons +1 (40), Lockpick +5 (55), Science +10 (60)
Better Criticals
Level 18
Lockpick +5 (60), Unarmed +3 (83), Repair +5 (60), Melee Weapons +3 (83)
Paralyzing Palm
Level 19
Small Guns +5 (50), Energy Weapons +6 (46), Big Guns +5 (50)
Nerd Rage!
Level 20
Small Guns +3 (53), Energy Weapons +4 (50), Unarmed +2 (85), Melee Weapons +2 (85), Medicine +5 (70)
Ninja
Covert Ops
Power Armor Training
Wired Reflexes
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