Level 1
ST 10 PE 5 EN 7 CH 1 IN 5 AG 6 LK 6
Unarmed, Medicine, Melee Weapons
Ant Might
Barkskin
Rad Regeneration
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Perception)
Level 2
Repair +4 (22), Explosives +12 (35)
Little Leaguer
Level 3
Small Guns +5 (25), Energy Weapons +3 (21), Unarmed +3 (40), Repair +3 (25), Medicine +2 (35)
Swift Learner
Level 4
Small Guns +2 (27), Energy Weapons +4 (25), Unarmed +2 (47), Repair +5 (30), Big Guns +3 (25)
Iron Fist
Level 5
Small Guns +3 (30), Unarmed +3 (55), Repair +5 (35), Medicine +5 (40)
Iron Fist
Level 6
Sneak +12 (32), Melee Weapons +4 (50)
Toughness
Level 7
Sneak +6 (38), Repair +5 (40), Medicine +5 (45)
Bloody Mess
Level 8
Sneak +7 (45), Explosives +4 (39), Melee Weapons +5 (55)
Scrounger
Level 9
Unarmed +3 (58), Sneak +7 (52), Melee Weapons +3 (58), Medicine +3 (48)
Comprehension
Level 10
Sneak +8 (60), Explosives +1 (40), Big Guns +5 (30), Medicine +2 (50)
Iron Fist
Level 11
Lockpick +2 (20), Unarmed +2 (65), Sneak +5 (65), Melee Weapons +7 (70)
Little Leaguer
Bobblehead (Medicine)
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Energy Weapons)
Level 12
Unarmed +4 (79), Sneak +5 (80), Explosives +5 (60), Science +2 (30)
Pyromaniac
Level 13
Energy Weapons +1 (36), Lockpick +15 (45)
Finesse
Level 14
Small Guns +5 (45), Unarmed +1 (80), Repair +5 (55), Big Guns +5 (45)
Intense Training (PE)
Level 15
Science +16 (46)
Silent Running
Level 16
Energy Weapons +1 (39), Lockpick +3 (50), Explosives +3 (65), Science +4 (50), Medicine +5 (65)
Action Boy/Girl
Level 17
Energy Weapons +1 (40), Lockpick +5 (55), Science +10 (60)
Better Criticals
Level 18
Lockpick +5 (60), Unarmed +3 (83), Repair +5 (60), Melee Weapons +3 (83)
Paralyzing Palm
Level 19
Small Guns +5 (50), Energy Weapons +6 (46), Big Guns +5 (50)
Nerd Rage!
Level 20
Small Guns +3 (53), Energy Weapons +4 (50), Unarmed +2 (85), Melee Weapons +2 (85), Medicine +5 (70)
Ninja
Covert Ops
Power Armor Training
Wired Reflexes