Strength
10
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
250
 
Critical Chance
14%
 
Dmg Resist
18%
 
Hit Points
570
 
Melee Damage
5.0
 
Skill Points
22
 
Barter
100
 
Big Guns
36
 
Energy Weapons
38
 
Explosives
100
 
Lockpick
100
 
Medicine
37
 
Melee Weapons
100
 
Repair
100
 
Science
78
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Covert Ops
Dream Crusher
Educated
Finesse
Fortune Finder
Ghoul Ecology
Gun Nut (3)
Gunslinger
Hematophage
Intense Training (4)
Karmic Rebalance
Little Leaguer (3)
Nerves of Steel
Ninja
Pitt Fighter
Power Armor Training
Punga Power!
Rad Absorption
Rad Regeneration
Rad Resistance
Rad Tolerance
Scrounger
Sniper
Superior Defender
Tag!
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 8 PE 5 EN 5 CH 5 IN 6 AG 6 LK 5
Small Guns, Lockpick, and Melee Weapons
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Big Book of Science => Science +1 (33)
Big Book of Science => Science +1 (34)
Chinese Army: Special Ops Training Manual => Sneak +1 (30)
D.C. Journal of Internal Medicine => Medicine +1 (30)
Level 2
Small Guns +15 (67), Science +2 (36)
Gun Nut
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (28)
Tales of a Junktown Jerky Vendor => Barter +1 (28)
Dean's Electronics => Repair +1 (35)
Level 3
Small Guns +13 (80), Repair +1 (36), Science +3 (39)
Little Leaguer
Level 4
Small Guns +10 (95), Lockpick +2 (47), Explosives +3 (35), Science +2 (41)
Gun Nut
Level 5
Small Guns +5 (100), Melee Weapons +12 (72)
Little Leaguer
Level 6
Melee Weapons +17 (89)
Bloody Mess
Level 7
Repair +5 (46), Melee Weapons +11 (100), Medicine +1 (31)
Educated
Level 8
Sneak +8 (38), Repair +12 (58)
Commando
Level 9
Sneak +12 (50), Repair +8 (66)
Scrounger
Level 10
Repair +20 (91)
Gun Nut
Level 11
Sneak +11 (61), Repair +9 (100)
Little Leaguer
Level 12
Sneak +20 (81)
Rad Resistance
Level 13
Sneak +19 (100), Speech +1 (28)
Sniper
Level 14
Lockpick +19 (66), Explosives +1 (46)
Finesse
Level 15
Lockpick +19 (85), Explosives +1 (47)
Intense Training (AG)
Level 16
Lockpick +15 (100), Unarmed +5 (47)
Tag! (Unarmed)
Level 17
Unarmed +19 (66), Speech +1 (29)
Better Criticals
Level 18
Unarmed +20 (86)
Intense Training (PE)
Level 19
Unarmed +14 (100), Speech +6 (35)
Adamantium Skeleton
Level 20
Speech +20 (55)
Gunslinger
Level 21
Speech +20 (75)
Ninja
Level 22
Speech +20 (95)
Toughness
Level 23
Speech +5 (100), Barter +15 (43)
Intense Training (PE)
Level 24
Barter +20 (63)
Karmic Rebalance
Level 25
Barter +20 (83)
Intense Training (EN)
Level 26
Energy Weapons +3 (34), Barter +17 (100)
Rad Tolerance
Level 27
Explosives +20 (71)
Nerves of Steel
Level 28
Explosives +19 (90), Science +1 (42)
Rad Absorption
Level 29
Explosives +10 (100), Science +10 (52)
Fortune Finder
Level 30
Science +20 (78)
Almost Perfect
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