Strength
7
 
Perception
6
 
Endurance
10
 
Charisma
2
 
Intelligence
6
 
Agility
10
 
Luck
7
 
Action Points
110
 
Carry Weight
270
 
Critical Chance
12%
 
Dmg Resist
20%
 
Hit Points
490
 
Melee Damage
3.5
 
Skill Points
16
 
Barter
20
 
Big Guns
36
 
Energy Weapons
28
 
Explosives
55
 
Lockpick
95
 
Medicine
60
 
Melee Weapons
71
 
Repair
95
 
Science
60
 
Small Guns
50
 
Sneak
95
 
Speech
10
 
Unarmed
96
 
Action Boy/Girl
Ant Sight
Better Criticals
Cyborg
Finesse
Grim Reaper's Sprint
Gun Nut (2)
Hematophage
Iron Fist (3)
Light Step
Paralyzing Palm
Power Armor Training
Robotics Expert
Silent Running
Strong Back
Thief (3)
Toughness
Wired Reflexes
Level 1
ST 6 PE 4 EN 9 CH 1 IN 5 AG 9 LK 6
Unarmed, Sneak, Lockpick
Level 2
Unarmed +5 (43), Sneak +5 (48), Repair +5 (20)
Thief
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Science)
Bobblehead (Lockpick)
Bobblehead (Agility)
Bobblehead (Repair)
Bobblehead (Big Guns)
Bobblehead (Endurance)
Bobblehead (Medicine)
Bobblehead (Barter)
Ant Sight
Wired Reflexes
Power Armor Training
Hematophage
Level 3
Lockpick +5 (58), Unarmed +4 (60), Melee Weapons +7 (27)
Thief
Bobblehead (Melee Weapons)
Bobblehead (Charisma)
Level 4
Lockpick +5 (63), Repair +5 (38), Melee Weapons +6 (43)
Iron Fist
Level 5
Lockpick +7 (70), Repair +9 (47)
Iron Fist
Level 6
Repair +16 (63)
Iron Fist
Level 7
Science +12 (40), Melee Weapons +2 (45), Medicine +2 (30)
Toughness
Level 8
Science +5 (45), Melee Weapons +1 (46), Medicine +10 (40)
Thief
Bobblehead (Explosives)
Level 9
Repair +2 (70), Science +5 (50), Melee Weapons +4 (50), Medicine +5 (45)
Gun Nut
Level 10
Unarmed +10 (70), Medicine +6 (51)
Finesse
Level 11
Lockpick +6 (81), Unarmed +10 (80)
Gun Nut
Level 12
Lockpick +7 (88), Sneak +9 (90)
Silent Running
Level 13
Lockpick +2 (90), Sneak +5 (95), Science +5 (55), Medicine +4 (55)
Robotics Expert
Level 14
Unarmed +10 (90), Repair +6 (81)
Light Step
Level 15
Lockpick +5 (95), Repair +1 (82), Science +5 (60), Medicine +5 (60)
Cyborg
Level 16
Unarmed +5 (95), Repair +11 (93)
Action Boy/Girl
Level 17
Small Guns +14 (50), Repair +2 (95)
Better Criticals
Level 18
Explosives +11 (39), Melee Weapons +5 (55)
Paralyzing Palm
Pugilism Illustrated => Unarmed +1 (96)
Level 19
Explosives +16 (55)
Strong Back
Level 20
Melee Weapons +16 (71)
Grim Reaper's Sprint
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