Strength
3
 
Perception
7
 
Endurance
5
 
Charisma
5
 
Intelligence
7
 
Agility
7
 
Luck
7
 
Action Points
79
 
Carry Weight
180
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
1.5
 
Skill Points
17
 
Barter
18
 
Big Guns
16
 
Energy Weapons
40
 
Explosives
20
 
Lockpick
25
 
Medicine
20
 
Melee Weapons
12
 
Repair
35
 
Science
25
 
Small Guns
20
 
Sneak
35
 
Speech
16
 
Unarmed
16
 
Intense Training
Level 1
ST 2 PE 7 EN 5 CH 5 IN 7 AG 7 LK 7
Energy Weapons, Sneak, and Repair
Level 2
Energy Weapons +5 (40), Lockpick +5 (25), Barter +2 (18), Science +5 (25)
Intense Training (ST)
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