Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
83
 
Big Guns
82
 
Energy Weapons
82
 
Explosives
82
 
Lockpick
84
 
Medicine
83
 
Melee Weapons
82
 
Repair
83
 
Science
92
 
Small Guns
82
 
Sneak
93
 
Speech
74
 
Unarmed
82
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Chem Resistant
Child at Heart
Commando
Concentrated Fire
Covert Ops
Cyborg
Entomologist
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut
Gunslinger
Lady Killer/Black Widow
Lawbringer
Life Giver
Light Step
Master Trader
Power Armor Training
Quantum Chemist
Rad Resistance
Robotics Expert
Scoundrel
Silent Running
Sniper
Strong Back
Tag!
Thief
Toughness
Level 1
ST 5 PE 6 EN 6 CH 6 IN 6 AG 6 LK 5
Lockpick, Science, and Speech
Level 2
Speech +13 (45), Science +1 (33), Medicine +2 (19)
Lady Killer/Black Widow
Level 3
Barter +9 (26), Science +7 (40)
Thief
Level 4
Lockpick +5 (42), Explosives +6 (23), Science +5 (45)
Entomologist
Level 5
Lockpick +8 (50), Repair +1 (18), Explosives +7 (30)
Scoundrel
Level 6
Sneak +9 (31), Explosives +6 (36), Barter +1 (32)
Gunslinger
Level 7
Lockpick +3 (53), Repair +10 (28), Science +3 (48)
Child at Heart
Level 8
Sneak +9 (40), Lockpick +4 (57), Science +3 (51)
Strong Back
Level 9
Barter +3 (35), Medicine +13 (32)
Toughness
Level 10
Barter +10 (45), Medicine +6 (38)
Rad Resistance
Level 11
Energy Weapons +4 (21), Medicine +12 (50)
Commando
Level 12
Small Guns +10 (27), Melee Weapons +2 (17), Medicine +4 (54)
Robotics Expert
Level 13
Sneak +10 (50), Energy Weapons +3 (24), Unarmed +3 (20)
Sniper
D.C. Journal of Internal Medicine => Medicine +1 (55)
D.C. Journal of Internal Medicine => Medicine +1 (56)
D.C. Journal of Internal Medicine => Medicine +1 (57)
D.C. Journal of Internal Medicine => Medicine +1 (58)
D.C. Journal of Internal Medicine => Medicine +1 (59)
D.C. Journal of Internal Medicine => Medicine +1 (60)
Bobblehead (Science)
Level 14
Small Guns +6 (33), Explosives +4 (40), Melee Weapons +6 (23)
Cyborg
Level 15
Small Guns +9 (42), Repair +7 (35)
Light Step
Level 16
Energy Weapons +16 (50)
Tag! (Barter)
Level 17
Unarmed +10 (30), Melee Weapons +3 (26), Big Guns +3 (20)
Master Trader
Level 18
Melee Weapons +16 (42)
Silent Running
Bobblehead (Lockpick)
Level 19
Melee Weapons +16 (58)
Action Boy/Girl
Level 20
Big Guns +16 (36)
Grim Reaper's Sprint
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Repair)
Ant Might
Level 21
Repair +10 (55), Explosives +6 (56)
Lawbringer
Big Book of Science => Science +1 (62)
Big Book of Science => Science +1 (63)
Big Book of Science => Science +1 (64)
Big Book of Science => Science +1 (65)
Big Book of Science => Science +1 (66)
Big Book of Science => Science +1 (67)
Big Book of Science => Science +1 (68)
Big Book of Science => Science +1 (69)
Big Book of Science => Science +1 (70)
Big Book of Science => Science +1 (71)
Big Book of Science => Science +1 (72)
Big Book of Science => Science +1 (73)
Big Book of Science => Science +1 (74)
Big Book of Science => Science +1 (75)
Level 22
Sneak +10 (80), Big Guns +6 (52)
Quantum Chemist
Level 23
Small Guns +8 (60), Energy Weapons +8 (68)
Adamantium Skeleton
Level 24
Repair +8 (63), Explosives +8 (64)
Chem Resistant
Level 25
Repair +2 (65), Explosives +4 (68), Big Guns +10 (62)
Life Giver
Level 26
Small Guns +2 (62), Energy Weapons +2 (70), Lockpick +1 (68), Explosives +2 (70), Science +1 (76), Big Guns +8 (70)
Fast Metabolism
Level 27
Unarmed +16 (56)
Finesse
Level 28
Unarmed +14 (70), Melee Weapons +2 (72)
Gun Nut
Covert Ops
Power Armor Training
Level 29
Sneak +2 (82), Small Guns +2 (72), Lockpick +2 (73), Speech +2 (62), Repair +2 (72), Barter +2 (72), Science +2 (81), Medicine +2 (72)
Concentrated Fire
Level 30
Sneak +1 (91), Energy Weapons +2 (80), Lockpick +1 (82), Unarmed +2 (80), Speech +2 (72), Repair +1 (81), Explosives +2 (80), Barter +1 (81), Science +1 (90), Medicine +1 (81), Big Guns +2 (80)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Would you like to comment? Sign up for new account, or sign in if you are already a member.