Strength
8
 
Perception
8
 
Endurance
10
 
Charisma
3
 
Intelligence
10
 
Agility
6
 
Luck
9
 
Action Points
77
 
Carry Weight
230
 
Critical Chance
14%
 
Dmg Resist
20%
 
Hit Points
490
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
13
 
Big Guns
37
 
Energy Weapons
58
 
Explosives
80
 
Lockpick
90
 
Medicine
90
 
Melee Weapons
90
 
Repair
92
 
Science
90
 
Small Guns
60
 
Sneak
80
 
Speech
13
 
Unarmed
77
 
Ant Sight
Better Criticals
Bloody Mess
Comprehension
Cyborg
Educated
Finesse
Intense Training (6)
Iron Fist (3)
Ninja
Paralyzing Palm
Power Armor Training
Pyromaniac
Toughness
Level 1
ST 5 PE 6 EN 6 CH 2 IN 8 AG 5 LK 8
Lockpick, Science, Unarmed
Bobblehead (Medicine)
Level 2
Lockpick +1 (34), Unarmed +17 (50)
Intense Training (IN)
Level 3
Lockpick +11 (45), Repair +2 (26), Science +6 (45)
Intense Training (EN)
Level 4
Unarmed +3 (55), Repair +16 (42)
Educated
Bobblehead (Intelligence)
Level 5
Sneak +5 (21), Repair +14 (58), Medicine +4 (40)
Comprehension
Level 6
Repair +10 (68), Science +3 (50), Medicine +10 (50)
Toughness
Level 7
Lockpick +5 (50), Sneak +4 (25), Repair +2 (70), Explosives +2 (20), Science +10 (60)
Bloody Mess
Ant Sight
Bobblehead (Luck)
Bobblehead (Endurance)
Level 8
Unarmed +2 (65), Sneak +9 (35), Explosives +3 (26), Medicine +9 (60)
Iron Fist
Bobblehead (Perception)
Bobblehead (Strength)
Level 9
Lockpick +15 (70), Explosives +7 (35), Science +1 (62)
Iron Fist
Power Armor Training
Bobblehead (Melee Weapons)
Level 10
Explosives +15 (50), Science +8 (70)
Finesse
Bobblehead (Agility)
Level 11
Sneak +4 (41), Repair +9 (80), Explosives +10 (60)
Iron Fist
Level 12
Sneak +23 (64)
Pyromaniac
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Level 13
Sneak +6 (80), Repair +2 (92), Melee Weapons +15 (46)
Intense Training (ST)
Level 14
Melee Weapons +23 (69)
Cyborg
Level 15
Small Guns +1 (30), Melee Weapons +11 (82), Medicine +11 (71)
Intense Training (ST)
Level 16
Explosives +10 (80), Science +9 (89), Melee Weapons +4 (86)
Better Criticals
Level 17
Lockpick +3 (83), Science +1 (90), Medicine +19 (90)
Intense Training (EN)
Level 18
Small Guns +9 (39), Lockpick +7 (90), Unarmed +3 (90), Melee Weapons +4 (90)
Paralyzing Palm
Bobblehead (Charisma)
Level 19
Small Guns +21 (60), Energy Weapons +2 (35)
Intense Training (EN)
Level 20
Energy Weapons +23 (58)
Ninja
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