Strength
6
 
Perception
7
 
Endurance
7
 
Charisma
2
 
Intelligence
10
 
Agility
10
 
Luck
8
 
Action Points
110
 
Carry Weight
260
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
430
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
22
 
Big Guns
33
 
Energy Weapons
60
 
Explosives
58
 
Lockpick
100
 
Medicine
90
 
Melee Weapons
32
 
Repair
100
 
Science
100
 
Small Guns
38
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Chem Resistant
Chemist
Comprehension
Cyborg
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (2)
Iron Fist (3)
Mysterious Stranger
Paralyzing Palm
Power Armor Training
Rad Regeneration
Silent Running
Strong Back
Toughness
Wired Reflexes
Level 1
ST 2 PE 6 EN 6 CH 1 IN 9 AG 9 LK 7
Unarmed, Sneak, Repair
Bobblehead (Medicine)
Level 2
Unarmed +7 (40), Sneak +11 (50), Repair +1 (40)
Intense Training (ST)
Grognak the Barbarian => Melee Weapons +1 (13)
Grognak the Barbarian => Melee Weapons +1 (14)
Rad Regeneration
Level 3
Lockpick +7 (25), Unarmed +10 (50), Science +1 (25), Medicine +1 (35)
Intense Training (ST)
Level 4
Lockpick +15 (40), Unarmed +4 (54)
Educated
Bobblehead (Strength)
Pugilism Illustrated => Unarmed +1 (55)
Hematophage
Level 5
Unarmed +20 (75), Science +2 (27)
Comprehension
Tumblers Today => Lockpick +2 (42)
Dean's Electronics => Repair +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Big Book of Science => Science +2 (29)
Dean's Electronics => Repair +2 (44)
Level 6
Unarmed +5 (80), Sneak +17 (69)
Iron Fist
Ant Might
Bobblehead (Luck)
Paradise Lost => Speech +2 (10)
Duck and Cover! => Explosives +2 (20)
Dean's Electronics => Repair +2 (46)
Level 7
Sneak +7 (76), Repair +4 (50), Science +11 (40)
Iron Fist
Bobblehead (Repair)
Level 8
Lockpick +7 (49), Science +10 (50), Medicine +5 (40)
Iron Fist
Bobblehead (Intelligence)
Wired Reflexes
Tumblers Today => Lockpick +2 (51)
Guns and Bullets => Small Guns +2 (26)
Lying, Congressional Style => Speech +2 (12)
Nikola Tesla and You => Energy Weapons +2 (20)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (20)
Tales of a Junktown Jerky Vendor => Barter +2 (10)
D.C. Journal of Internal Medicine => Medicine +2 (44)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Bobblehead (Science)
Level 9
Lockpick +17 (68), Medicine +6 (50)
Toughness
Bobblehead (Small Guns)
Big Book of Science => Science +2 (68)
Dean's Electronics => Repair +2 (64)
Level 10
Lockpick +7 (75), Science +7 (75), Medicine +9 (59)
Finesse
Bobblehead (Agility)
Level 11
Lockpick +4 (79), Sneak +2 (80), Repair +16 (80), Medicine +1 (60)
Mysterious Stranger
Barkskin
Bobblehead (Perception)
Level 12
Lockpick +9 (90), Science +14 (89)
Silent Running
Bobblehead (Charisma)
Dream Crusher
Big Book of Science => Science +2 (91)
Dean's Electronics => Repair +2 (82)
Lying, Congressional Style => Speech +2 (16)
Pugilism Illustrated => Unarmed +2 (82)
Nikola Tesla and You => Energy Weapons +2 (24)
D.C. Journal of Internal Medicine => Medicine +2 (62)
Duck and Cover! => Explosives +2 (24)
Grognak the Barbarian => Melee Weapons +2 (22)
Level 13
Lockpick +6 (96), Unarmed +4 (86), Repair +8 (90), Science +5 (96)
Strong Back
Power Armor Training
Bobblehead (Endurance)
Level 14
Lockpick +4 (100), Repair +10 (100), Science +4 (100), Medicine +5 (67)
Cyborg
Bobblehead (Energy Weapons)
Level 15
Speech +20 (36), Medicine +3 (70)
Chemist
Bobblehead (Speech)
Pugilism Illustrated => Unarmed +2 (90)
Bobblehead (Unarmed)
Level 16
Speech +23 (69)
Better Criticals
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Level 17
Energy Weapons +6 (50), Speech +17 (86)
Action Boy/Girl
Bobblehead (Explosives)
Level 18
Energy Weapons +10 (60), Speech +4 (90), Explosives +1 (35), Medicine +8 (78)
Paralyzing Palm
Bobblehead (Big Guns)
Level 19
Speech +10 (100), Explosives +5 (40), Medicine +8 (86)
Chem Resistant
Bobblehead (Barter)
Level 20
Explosives +18 (58), Big Guns +1 (33), Medicine +4 (90)
Grim Reaper's Sprint
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