Strength
6
 
Perception
5
 
Endurance
7
 
Charisma
1
 
Intelligence
7
 
Agility
5
 
Luck
9
 
Action Points
75
 
Carry Weight
210
 
Critical Chance
9%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
3.0
 
Skill Points
17
 
Barter
9
 
Big Guns
21
 
Energy Weapons
17
 
Explosives
50
 
Lockpick
29
 
Medicine
29
 
Melee Weapons
50
 
Repair
21
 
Science
21
 
Small Guns
32
 
Sneak
17
 
Speech
9
 
Unarmed
21
 
Little Leaguer (2)
Level 1
ST 6 PE 5 EN 7 CH 1 IN 7 AG 5 LK 9
Explosives, Melee Weapons, and Small Guns
Level 2
Lockpick +3 (20), Explosives +8 (45), Melee Weapons +6 (45)
Little Leaguer
Level 3
Lockpick +9 (29), Medicine +8 (29)
Little Leaguer
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