Level 1
ST 6 PE 8 EN 2 CH 6 IN 8 AG 2 LK 8
Big Guns, Explosives, and Repair
Level 2
Repair +5 (42), Explosives +3 (40), Big Guns +10 (35)
Daddy's Boy/Girl
Level 3
Energy Weapons +8 (30), Explosives +5 (45), Big Guns +5 (40)
Daddy's Boy/Girl
Level 4
Repair +8 (50), Explosives +2 (49), Science +8 (40)
Intense Training (PE)
Level 5
Energy Weapons +7 (39), Explosives +6 (55), Big Guns +5 (45)
Daddy's Boy/Girl
Level 6
Energy Weapons +1 (40), Explosives +14 (69), Big Guns +3 (48)
Demolition Expert
Level 7
Energy Weapons +5 (45), Explosives +1 (70), Big Guns +12 (60)
Demolition Expert
Level 8
Energy Weapons +3 (48), Repair +10 (60), Big Guns +5 (65)
Scrounger
Level 9
Energy Weapons +7 (55), Lockpick +1 (25), Explosives +5 (75), Big Guns +5 (70)
Demolition Expert
Level 10
Repair +3 (63), Science +15 (60)
Nerd Rage!
Level 11
Energy Weapons +3 (58), Repair +7 (70), Explosives +5 (80), Medicine +3 (40)
Scoundrel
Level 12
Energy Weapons +8 (66), Explosives +5 (85), Big Guns +5 (75)
Robotics Expert
Level 13
Energy Weapons +9 (75), Explosives +4 (89), Big Guns +5 (80)
Scoundrel
Level 14
Explosives +11 (100), Big Guns +7 (87)
Adamantium Skeleton
Level 15
Medicine +18 (58)
Scoundrel
Level 16
Energy Weapons +5 (90), Science +8 (68), Medicine +2 (60), Big Guns +3 (90)
Cyborg
Level 17
Energy Weapons +1 (91), Repair +15 (85), Science +2 (85)
Tag! (Science)
Level 18
Energy Weapons +4 (95), Science +14 (99)
Computer Whiz
Level 19
Energy Weapons +2 (97), Repair +5 (90), Science +1 (100), Big Guns +10 (100)
Chemist
Level 20
Energy Weapons +3 (100), Repair +10 (100), Medicine +5 (65)
Grim Reaper's Sprint
Level 21
Speech +18 (51)
Intense Training (PE)
Level 22
Speech +18 (70)
Intense Training (LK)
Level 23
Speech +18 (88)
Intense Training (LK)
Level 24
Speech +12 (100), Melee Weapons +6 (25)
No Weaknesses
Level 25
Melee Weapons +18 (43)
Quantum Chemist
Level 26
Melee Weapons +18 (61)
Warmonger
Level 27
Melee Weapons +18 (79)
Fast Metabolism
Level 28
Melee Weapons +18 (100)
Little Leaguer
Level 29
Medicine +18 (84)
Pyromaniac
Level 30
Sneak +1 (18), Small Guns +1 (18), Lockpick +2 (30), Unarmed +1 (18), Barter +1 (35), Medicine +12 (96)
Nuclear Anomaly
Wired Reflexes
Rad Regeneration
Ant Sight