Level 1
ST 7 PE 5 EN 7 CH 3 IN 7 AG 6 LK 5
Repair, Science, and Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Endurance)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Lockpick)
Bobblehead (Speech)
Guns and Bullets => Small Guns +1 (30)
Ant Might
Auto Expert
Barkskin
Booster Shot
Pitt Fighter
Xenotech Expert
Punga Power!
Power Armor Training
Superior Defender
Rad Regeneration
Covert Ops
Wired Reflexes
Ghoul Ecology
Hematophage
Level 2
Sneak +1 (30), Energy Weapons +3 (30), Lockpick +5 (50), Repair +4 (50), Science +1 (50), Medicine +4 (35)
Intense Training (EN)
Level 3
Small Guns +6 (41), Speech +2 (25), Explosives +3 (30), Barter +7 (30)
Intense Training (AG)
Level 4
Sneak +8 (40), Small Guns +4 (45), Unarmed +2 (35), Melee Weapons +2 (35), Big Guns +2 (35)
Educated
Level 5
Energy Weapons +1 (33), Speech +10 (35), Explosives +5 (37), Barter +5 (35)
Intense Training (PE)
Level 6
Sneak +1 (41), Energy Weapons +2 (35), Explosives +3 (40), Barter +5 (40), Medicine +5 (40), Big Guns +5 (40)
Toughness
Level 7
Lockpick +1 (55), Repair +10 (60), Science +10 (60)
Intense Training (PE)
Level 8
Lockpick +20 (75), Science +1 (61)
Strong Back
Level 9
Sneak +4 (45), Speech +3 (38), Science +14 (75)
Rad Resistance
Level 10
Energy Weapons +4 (41), Unarmed +6 (41), Speech +3 (41), Melee Weapons +6 (43), Medicine +1 (41), Big Guns +1 (41)
Intense Training (ST)
Level 11
Lockpick +11 (86), Science +10 (85)
Intense Training (EN)
Level 12
Energy Weapons +1 (42), Unarmed +2 (45), Speech +4 (45), Explosives +3 (45), Barter +3 (43), Melee Weapons +2 (45), Medicine +4 (47), Big Guns +2 (45)
Intense Training (IN)
Level 13
Energy Weapons +3 (45), Lockpick +4 (90), Barter +2 (45), Science +13 (100)
Intense Training (IN)
Level 14
Lockpick +10 (100), Repair +1 (65), Explosives +5 (52), Barter +1 (46), Melee Weapons +5 (50), Medicine +1 (50)
Intense Training (PE)
Level 15
Sneak +18 (73), Repair +5 (70)
Silent Running
Level 16
Sneak +2 (75), Energy Weapons +3 (52), Unarmed +5 (50), Explosives +3 (57), Medicine +10 (60)
Intense Training (PE)
Level 17
Small Guns +5 (50), Energy Weapons +1 (53), Speech +5 (50), Explosives +3 (60), Barter +4 (50), Big Guns +5 (50)
Chemist
Level 18
Sneak +5 (80), Small Guns +8 (58), Repair +10 (80)
Tag! (Energy Weapons)
Level 19
Sneak +5 (85), Small Guns +1 (59), Energy Weapons +17 (85)
Better Criticals
Level 20
Sneak +10 (95), Energy Weapons +10 (95), Repair +3 (83)
Grim Reaper's Sprint
Level 21
Melee Weapons +23 (73)
Cyborg
Level 22
Sneak +5 (100), Small Guns +4 (63), Repair +2 (85), Melee Weapons +12 (85)
Ninja
Level 23
Small Guns +2 (65), Repair +5 (90), Barter +1 (51), Melee Weapons +15 (100)
Size Matters
Level 24
Small Guns +5 (70), Repair +10 (100), Medicine +8 (68)
Size Matters
Level 25
Unarmed +2 (52), Speech +10 (60), Barter +9 (60), Medicine +2 (70)
Size Matters
Level 26
Unarmed +8 (60), Medicine +10 (80), Big Guns +5 (100)
Scoundrel
Level 27
Small Guns +3 (73), Unarmed +5 (65), Explosives +5 (65), Medicine +10 (90)
Scoundrel
Level 28
Small Guns +3 (76), Unarmed +5 (70), Explosives +5 (70), Medicine +10 (100)
Scoundrel
Level 29
Small Guns +3 (79), Speech +10 (85), Barter +10 (85)
Rad Absorption
Level 30
Small Guns +3 (86), Speech +5 (100), Barter +15 (100)
Almost Perfect