Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
300
 
Critical Chance
9%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
72
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
86
 
Sneak
100
 
Speech
100
 
Unarmed
72
 
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Chemist
Covert Ops
Cyborg
Educated
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training (10)
Ninja
Pitt Fighter
Power Armor Training
Punga Power!
Rad Absorption
Rad Regeneration
Rad Resistance
Scoundrel (3)
Silent Running
Size Matters (3)
Strong Back
Superior Defender
Tag!
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 7 PE 5 EN 7 CH 3 IN 7 AG 6 LK 5
Repair, Science, and Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Endurance)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Lockpick)
Bobblehead (Speech)
Guns and Bullets => Small Guns +1 (30)
Ant Might
Auto Expert
Barkskin
Booster Shot
Pitt Fighter
Xenotech Expert
Punga Power!
Power Armor Training
Superior Defender
Rad Regeneration
Covert Ops
Wired Reflexes
Ghoul Ecology
Hematophage
Level 2
Sneak +1 (30), Energy Weapons +3 (30), Lockpick +5 (50), Repair +4 (50), Science +1 (50), Medicine +4 (35)
Intense Training (EN)
Level 3
Small Guns +6 (41), Speech +2 (25), Explosives +3 (30), Barter +7 (30)
Intense Training (AG)
Level 4
Sneak +8 (40), Small Guns +4 (45), Unarmed +2 (35), Melee Weapons +2 (35), Big Guns +2 (35)
Educated
Level 5
Energy Weapons +1 (33), Speech +10 (35), Explosives +5 (37), Barter +5 (35)
Intense Training (PE)
Level 6
Sneak +1 (41), Energy Weapons +2 (35), Explosives +3 (40), Barter +5 (40), Medicine +5 (40), Big Guns +5 (40)
Toughness
Level 7
Lockpick +1 (55), Repair +10 (60), Science +10 (60)
Intense Training (PE)
Level 8
Lockpick +20 (75), Science +1 (61)
Strong Back
Level 9
Sneak +4 (45), Speech +3 (38), Science +14 (75)
Rad Resistance
Level 10
Energy Weapons +4 (41), Unarmed +6 (41), Speech +3 (41), Melee Weapons +6 (43), Medicine +1 (41), Big Guns +1 (41)
Intense Training (ST)
Level 11
Lockpick +11 (86), Science +10 (85)
Intense Training (EN)
Level 12
Energy Weapons +1 (42), Unarmed +2 (45), Speech +4 (45), Explosives +3 (45), Barter +3 (43), Melee Weapons +2 (45), Medicine +4 (47), Big Guns +2 (45)
Intense Training (IN)
Level 13
Energy Weapons +3 (45), Lockpick +4 (90), Barter +2 (45), Science +13 (100)
Intense Training (IN)
Level 14
Lockpick +10 (100), Repair +1 (65), Explosives +5 (52), Barter +1 (46), Melee Weapons +5 (50), Medicine +1 (50)
Intense Training (PE)
Level 15
Sneak +18 (73), Repair +5 (70)
Silent Running
Level 16
Sneak +2 (75), Energy Weapons +3 (52), Unarmed +5 (50), Explosives +3 (57), Medicine +10 (60)
Intense Training (PE)
Level 17
Small Guns +5 (50), Energy Weapons +1 (53), Speech +5 (50), Explosives +3 (60), Barter +4 (50), Big Guns +5 (50)
Chemist
Level 18
Sneak +5 (80), Small Guns +8 (58), Repair +10 (80)
Tag! (Energy Weapons)
Level 19
Sneak +5 (85), Small Guns +1 (59), Energy Weapons +17 (85)
Better Criticals
Level 20
Sneak +10 (95), Energy Weapons +10 (95), Repair +3 (83)
Grim Reaper's Sprint
Level 21
Melee Weapons +23 (73)
Cyborg
Level 22
Sneak +5 (100), Small Guns +4 (63), Repair +2 (85), Melee Weapons +12 (85)
Ninja
Level 23
Small Guns +2 (65), Repair +5 (90), Barter +1 (51), Melee Weapons +15 (100)
Size Matters
Level 24
Small Guns +5 (70), Repair +10 (100), Medicine +8 (68)
Size Matters
Level 25
Unarmed +2 (52), Speech +10 (60), Barter +9 (60), Medicine +2 (70)
Size Matters
Level 26
Unarmed +8 (60), Medicine +10 (80), Big Guns +5 (100)
Scoundrel
Level 27
Small Guns +3 (73), Unarmed +5 (65), Explosives +5 (65), Medicine +10 (90)
Scoundrel
Level 28
Small Guns +3 (76), Unarmed +5 (70), Explosives +5 (70), Medicine +10 (100)
Scoundrel
Level 29
Small Guns +3 (79), Speech +10 (85), Barter +10 (85)
Rad Absorption
Level 30
Small Guns +3 (86), Speech +5 (100), Barter +15 (100)
Almost Perfect
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