Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
50
 
Big Guns
15
 
Energy Weapons
18
 
Explosives
25
 
Lockpick
25
 
Medicine
30
 
Melee Weapons
15
 
Repair
50
 
Science
25
 
Small Guns
40
 
Sneak
15
 
Speech
50
 
Unarmed
15
 
Comprehension
Educated
Gun Nut (2)
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Barter, Speech, and Small Guns
Level 2
Speech +10 (40), Explosives +10 (25)
Gun Nut
Level 3
Lockpick +10 (25), Repair +5 (40), Medicine +5 (30)
Gun Nut
Level 4
Barter +20 (50)
Educated
Level 5
Energy Weapons +3 (18), Speech +10 (50), Repair +10 (50)
Comprehension
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