Strength
10
 
Perception
8
 
Endurance
10
 
Charisma
1
 
Intelligence
3
 
Agility
5
 
Luck
4
 
Action Points
75
 
Carry Weight
300
 
Critical Chance
4%
 
Dmg Resist
10%
 
Hit Points
390
 
Melee Damage
5.0
 
Skill Points
13
 
Barter
6
 
Big Guns
100
 
Energy Weapons
68
 
Explosives
50
 
Lockpick
37
 
Medicine
20
 
Melee Weapons
60
 
Repair
10
 
Science
10
 
Small Guns
14
 
Sneak
14
 
Speech
6
 
Unarmed
24
 
Bloody Mess
Intense Training
Little Leaguer (3)
Size Matters (2)
Strong Back
Toughness
Level 1
ST 10 PE 7 EN 10 CH 1 IN 3 AG 5 LK 4
Big Guns, Energy Weapons, and Melee Weapons
Level 2
Energy Weapons +2 (35), Lockpick +7 (25), Explosives +2 (25), Melee Weapons +1 (45), Big Guns +1 (40)
Little Leaguer
Level 3
Melee Weapons +3 (53), Big Guns +10 (50)
Little Leaguer
Level 4
Energy Weapons +5 (40), Lockpick +1 (26), Explosives +5 (40), Melee Weapons +2 (60)
Little Leaguer
Bobblehead (Medicine)
Level 5
Energy Weapons +10 (52), Lockpick +3 (31)
Intense Training (PE)
Level 6
Energy Weapons +8 (60), Lockpick +2 (33), Explosives +3 (45)
Bloody Mess
Level 7
Energy Weapons +5 (65), Lockpick +3 (36), Explosives +5 (50)
Toughness
Level 8
Big Guns +13 (63)
Strong Back
Level 9
Lockpick +1 (37), Big Guns +12 (90)
Size Matters
Level 10
Energy Weapons +3 (68), Big Guns +10 (100)
Size Matters
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