Strength
7
 
Perception
6
 
Endurance
9
 
Charisma
3
 
Intelligence
10
 
Agility
3
 
Luck
3
 
Action Points
71
 
Carry Weight
220
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
300
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
10
 
Big Guns
22
 
Energy Weapons
46
 
Explosives
16
 
Lockpick
16
 
Medicine
56
 
Melee Weapons
18
 
Repair
24
 
Science
47
 
Small Guns
10
 
Sneak
10
 
Speech
10
 
Unarmed
22
 
Intense Training
Swift Learner
Level 1
ST 7 PE 6 EN 9 CH 3 IN 10 AG 3 LK 2
Medicine, Energy Weapons, and Science
Level 2
Energy Weapons +5 (35), Science +8 (46), Medicine +7 (45)
Swift Learner
Level 3
Energy Weapons +10 (46), Medicine +10 (56)
Intense Training (LK)
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