Strength
7
 
Perception
7
 
Endurance
8
 
Charisma
7
 
Intelligence
8
 
Agility
8
 
Luck
8
 
Action Points
81
 
Carry Weight
220
 
Critical Chance
13%
 
Dmg Resist
23%
 
Hit Points
540
 
Melee Damage
3.5
 
Skill Points
21
 
Barter
34
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
30
 
Lockpick
100
 
Medicine
65
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
34
 
Adamantium Skeleton
Animal Friend
Ant Might
Auto Expert
Better Criticals
Booster Shot
Chemist
Commando
Comprehension
Covert Ops
Cyborg
Educated
Entomologist
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (5)
Light Step
Nerves of Steel
Ninja
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Quantum Chemist
Rad Absorption
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Solar Powered
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 4 PE 6 EN 6 CH 6 IN 6 AG 6 LK 6
Lockpick, Sneak, and Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Auto Expert
Booster Shot
Covert Ops
Xenotech Expert
Wired Reflexes
Superior Defender
Rad Regeneration
Punga Power!
Power Armor Training
Pitt Fighter
Hematophage
Ghoul Ecology
Level 2
Lockpick +7 (55), Speech +10 (40)
Intense Training (ST)
Level 3
Small Guns +7 (40), Lockpick +10 (65)
Intense Training (IN)
Level 4
Lockpick +10 (75), Repair +3 (50), Science +5 (40)
Educated
Level 5
Lockpick +10 (85), Medicine +11 (43)
Entomologist
Level 6
Energy Weapons +20 (50), Medicine +1 (44)
Toughness
Level 7
Lockpick +15 (100), Science +6 (46)
Gunslinger
Level 8
Small Guns +10 (50), Energy Weapons +11 (61)
Commando
Level 9
Energy Weapons +21 (82)
Intense Training (LK)
Level 10
Energy Weapons +18 (100), Medicine +3 (47)
Finesse
Level 11
Sneak +21 (66)
Animal Friend
Level 12
Sneak +21 (97)
Silent Running
Level 13
Sneak +3 (100), Science +4 (50), Medicine +3 (50), Big Guns +11 (41)
Robotics Expert
Level 14
Small Guns +1 (51), Science +10 (60), Medicine +10 (60)
Light Step
Level 15
Repair +20 (70), Big Guns +1 (42)
Adamantium Skeleton
Level 16
Melee Weapons +21 (51)
Better Criticals
Level 17
Small Guns +9 (60), Speech +3 (43), Melee Weapons +9 (60)
Cyborg
Level 18
Melee Weapons +21 (81)
Intense Training (AG)
Level 19
Small Guns +3 (65), Speech +18 (61)
Sniper
Level 20
Big Guns +21 (63)
Solar Powered
Level 21
Science +20 (80), Big Guns +1 (64)
Ninja
Level 22
Repair +20 (90), Big Guns +1 (65)
Quantum Chemist
Level 23
Big Guns +21 (86)
Puppies!
Level 24
Speech +2 (63), Melee Weapons +19 (100)
Grim Reaper's Sprint
Level 25
Small Guns +7 (72), Big Guns +14 (100)
Chemist
Level 26
Small Guns +11 (83), Repair +10 (100)
Nerves of Steel
Level 27
Small Guns +12 (95), Science +9 (89)
Comprehension
D.C. Journal of Internal Medicine => Medicine +2 (62)
Lying, Congressional Style => Speech +2 (65)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Paradise Lost => Speech +2 (67)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (32)
Tales of a Junktown Jerky Vendor => Barter +2 (32)
Big Book of Science => Science +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (64)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (34)
Lying, Congressional Style => Speech +2 (69)
Level 28
Small Guns +1 (100), Speech +11 (80), Science +9 (100)
Rad Absorption
Level 29
Speech +20 (100), Medicine +1 (65)
Intense Training (EN)
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