Strength
5
 
Perception
5
 
Endurance
6
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
15
 
Big Guns
17
 
Energy Weapons
15
 
Explosives
15
 
Lockpick
50
 
Medicine
35
 
Melee Weapons
15
 
Repair
50
 
Science
45
 
Small Guns
59
 
Sneak
15
 
Speech
15
 
Unarmed
17
 
Educated
Gun Nut (2)
Level 1
ST 5 PE 5 EN 6 CH 5 IN 9 AG 5 LK 5
Lockpick, Small Guns, and Repair
Bobblehead (Medicine)
Level 2
Small Guns +19 (54)
Gun Nut
Bobblehead (Intelligence)
Level 3
Lockpick +20 (50)
Gun Nut
Level 4
Science +20 (45)
Educated
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