Level 1
ST 2 PE 5 EN 3 CH 8 IN 9 AG 8 LK 5
Speech, Science, and Lockpick
Level 2
Small Guns +7 (28), Lockpick +6 (36), Science +6 (44)
Intense Training (CH)
Level 3
Small Guns +7 (40), Lockpick +6 (42), Science +6 (50)
Gun Nut
Bobblehead (Intelligence)
Level 4
Small Guns +20 (60)
Educated
Level 5
Small Guns +23 (88)
Gun Nut
Level 6
Small Guns +10 (98), Lockpick +7 (49), Science +6 (58)
Bloody Mess
Level 7
Lockpick +12 (61), Science +11 (69)
Gunslinger
Level 8
Lockpick +8 (69), Speech +7 (45), Science +8 (77)
Commando
Level 9
Lockpick +8 (77), Speech +7 (52), Science +8 (85)
Scrounger
Level 10
Lockpick +8 (85), Speech +7 (59), Science +8 (93)
Finesse
Level 11
Lockpick +10 (100), Repair +6 (41), Science +7 (100)
Thief
Level 12
Repair +23 (64)
Scoundrel
Level 13
Repair +23 (87)
Scoundrel
Level 14
Energy Weapons +10 (25), Repair +13 (100)
Lawbringer
Level 15
Sneak +23 (49)
Scoundrel
Level 16
Sneak +23 (72)
Action Boy/Girl
Ant Sight
Level 17
Sneak +18 (100), Energy Weapons +5 (32)
Silent Running
Level 18
Energy Weapons +23 (55)
Sniper
Level 19
Energy Weapons +23 (78)
Concentrated Fire
Level 20
Energy Weapons +22 (100), Explosives +1 (18)
Grim Reaper's Sprint
Level 21
Explosives +23 (41)
Intense Training (LK)
Level 22
Explosives +23 (64)
Better Criticals
Level 23
Explosives +23 (87)
Light Step
Level 24
Explosives +13 (100), Medicine +10 (35)
Mysterious Stranger
Level 25
Medicine +23 (58)
No Weaknesses
Level 26
Big Guns +23 (38)
Nerves of Steel
Level 27
Big Guns +23 (61)
Toughness
Level 28
Big Guns +23 (84)
Strong Back
Level 29
Speech +7 (81), Big Guns +16 (100)
Tag! (Medicine)
Level 30
Medicine +23 (98)
Almost Perfect (Medicine)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Guns and Bullets => Small Guns +1 (100)
Guns and Bullets => Small Guns +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (99)
D.C. Journal of Internal Medicine => Medicine +1 (100)
Lost cause, right here.